I do agree with the almost 100% uptime being a little ridiculous.
Imagine if berserk’s CD started after activation.
I do agree with the almost 100% uptime being a little ridiculous.
Imagine if berserk’s CD started after activation.
Bruh what. It’s a portion of your hp every 4 seconds UP TO 30% of your max HP. Not 30% max HP every 4 seconds. wouldn’t even need healers if it was like that
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I would trade all of the sub passives for berserk just for that lol.
More heal nerfs? No.
Sacred is the most OP thing but no one stays in ![]()
this is all im sayin, albeit in a pretty poor way
yea just wait till they figure it out ggs
That’s interesting. I did some tests and it’s still way off out dpsing
300 dex
210 int
625 rapier flame gem
Plagued strikes
Trenchant rend
You need to have mid slash perk
Omni evade perk
Reposte first 6% rend stack
Open heavy strike
Spam light attacks and evade forward.
Fleshe land static strike afterwards
Keep spaming light and evade.
Cooked
Even better when their backs are facing you
Ok that sounds pretty good but you ain’t staying alive with 5 con. Probably light attack into light attack beacon on you scream and oblivion and you dead from the healer even after you pot
That should be a lot of damage with what build I agree but even the wind will kill you if it’s stronger ![]()
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Ehh, i have 144 days of playtime logged as a musket rapier main. 7.5k health with 5 con. Its all about timing your rolls, evading correctly, reposting correctly, and landing the nades for mending stickies.
Timmay is a SnS + Hatchet cheese build main. Before that he was months long on SnS + BBussie.
I just bring Hatchet and pop berserk. ![]()
Nice. You are one of them good “musketards” them
. No sarcasm here I respect skill
I wish they buff it’s close combat damage somehow and don’t allow dodge inside it’s trap because before I’ve seen some crazy musket players destroying people up close and personal
Sacred ground is definitely overperforming and need adjustments.
Healers aren’t supposed to be fodder for kill-hungry DPS, they are supposed to be able to survive, but a possible solution could be to shorten the time Sacred Ground is up and boost it’s healing slightly. This would mean it would no longer be for people to marinate in like basking fish in a spicy pot of deliciousness, but still heal in quicker bursts, with a reduced cool down.
I personally like SG how it is, but maybe the above idea would help quell some of the angst.
Again, why healers should be the only class that require multiple people to deal with them?..
Why should Dps 1 shot everything? This is an MMO and team comp at its core. The builds are there. You choose not to use them and then come onto the forums to demand healers be nerfed.
This is not an FPS
This is not a Moba
This is not a Battle Arena
Dps has a role. It does not have authority. But it does cry the loudest.
What’s next? Nerf tanks to the ground too because Dps can’t 1 shot them either? Total insanity that ya’ll think we should teapose and die 100% of the time no matter the build.
Sacred ground is bugged.
If you’re hit while using this skill, the cooldown starts to count, but the pool doesn’t appear, and doesn’t heal. It simply doesn’t work.
This can lead to wipes.
Because they don’t do much damage.
And because their role is to maintain a group alive.
Based on this comments tanks should be raid bosses…