Ok that sounds pretty good but you ain’t staying alive with 5 con. Probably light attack into light attack beacon on you scream and oblivion and you dead from the healer even after you pot That should be a lot of damage with what build I agree but even the wind will kill you if it’s stronger
Ehh, i have 144 days of playtime logged as a musket rapier main. 7.5k health with 5 con. Its all about timing your rolls, evading correctly, reposting correctly, and landing the nades for mending stickies.
Nice. You are one of them good “musketards” them . No sarcasm here I respect skill I wish they buff it’s close combat damage somehow and don’t allow dodge inside it’s trap because before I’ve seen some crazy musket players destroying people up close and personal
Healers aren’t supposed to be fodder for kill-hungry DPS, they are supposed to be able to survive, but a possible solution could be to shorten the time Sacred Ground is up and boost it’s healing slightly. This would mean it would no longer be for people to marinate in like basking fish in a spicy pot of deliciousness, but still heal in quicker bursts, with a reduced cool down.
I personally like SG how it is, but maybe the above idea would help quell some of the angst.
Why should Dps 1 shot everything? This is an MMO and team comp at its core. The builds are there. You choose not to use them and then come onto the forums to demand healers be nerfed.
This is not an FPS
This is not a Moba
This is not a Battle Arena
Dps has a role. It does not have authority. But it does cry the loudest.
What’s next? Nerf tanks to the ground too because Dps can’t 1 shot them either? Total insanity that ya’ll think we should teapose and die 100% of the time no matter the build.