[Sagacious Set (Healer) PTR feedback]

After tested the new dungeon and the new healer items, there are some changes i would recommend.

If you want us to play your content, give us a reason. The reason could be propper desinged items. We dont need the same mistake like the crafting items which nobody wears because they are useless.

Plz check the picture below and send it to the dev team. Thx you :smiley:

3 Likes

bump.

1 Like

Old thread I guess, but as a light healer with 1500 hours, I don’t really agree with your reasoning behind changing these perks. First off, I don’t think they were intended to be best in slot and replace the best of the best crafted (albeit at ridiculous cost) gear you can create. Second, yes we can reach fortify cap easily, but having access to 7.6% fortification IMMEDIATELY after dodging an attack is pretty big. No way you are standing in your sacred (if you are then are you really healing well?), with a recent hit confirm to proc that fortify, and also buffed from orb’s fortify the exact moment you are going to be dodging a hit and possibly getting hit after.

28 stam is more than half a dodge in light equip. With nimble and hearty, this is a major perk for survival if you are playing your dodges effectively.

As a side note, playing light equip and running resilience is kind of a waste, imo. You’re going to get blown up regardless as light healer if you are caught unless you are playing a lot of constitution. Light is glass cannon kite healing; the playstyle is stay out of range, pump heals, and run away to live.

i dont think it is ether.

honestly now.

its probably a benifit that its all light. that is mostly copy pastaed.

it gives you the option to use existing pieces to mix and match

if you already have a perfect medium chest piece to go with it then you already have various other parts with your other weapon perks.

but now with those new pants you can test shrek energy or a few stacks of shrek fort (which while capped extends further against enemy abilities too so its not all a loss)

fort perks are for pvp. These are providing options for both pve and pvp longevity.

this gear is not suppose to invalidate the crafting system its ment to give you 2/3 bis perks so that crafting economy dropss its price on bis x3.

it appears to mostly be stop gaps so that people can participate in things with a bit better than good enough gear.

giving them a chance to TP or roll pieces to replace parts with.

only exception might be the hats. they seem fairly perfect for pvp.

also i think this is also to showcase new perks. and i like that

100gold says the next updated zone will also have gear like this with dungeon mechanic perk (ie Vigor), and their new perk + refreshing probably.

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.