After tested the new dungeon and the new healer items, there are some changes i would recommend.
If you want us to play your content, give us a reason. The reason could be propper desinged items. We dont need the same mistake like the crafting items which nobody wears because they are useless.
Plz check the picture below and send it to the dev team. Thx you
Old thread I guess, but as a light healer with 1500 hours, I don’t really agree with your reasoning behind changing these perks. First off, I don’t think they were intended to be best in slot and replace the best of the best crafted (albeit at ridiculous cost) gear you can create. Second, yes we can reach fortify cap easily, but having access to 7.6% fortification IMMEDIATELY after dodging an attack is pretty big. No way you are standing in your sacred (if you are then are you really healing well?), with a recent hit confirm to proc that fortify, and also buffed from orb’s fortify the exact moment you are going to be dodging a hit and possibly getting hit after.
28 stam is more than half a dodge in light equip. With nimble and hearty, this is a major perk for survival if you are playing your dodges effectively.
As a side note, playing light equip and running resilience is kind of a waste, imo. You’re going to get blown up regardless as light healer if you are caught unless you are playing a lot of constitution. Light is glass cannon kite healing; the playstyle is stay out of range, pump heals, and run away to live.
its probably a benifit that its all light. that is mostly copy pastaed.
it gives you the option to use existing pieces to mix and match
if you already have a perfect medium chest piece to go with it then you already have various other parts with your other weapon perks.
but now with those new pants you can test shrek energy or a few stacks of shrek fort (which while capped extends further against enemy abilities too so its not all a loss)