even in Dark age of Camelot, there were diminishing returns, except in daoc, if you got stunned you HAD to sit for the full length of the stun… which was killer considering most stuns utilized were near 10 seconds long (I think 9 on average) but there were realm abilities for involving yourself in PvP combat. you would get rank upgrades that allowed you to spend those realm points on such abilities like: Purge, a 30 minute cooldown ability that would cleanse you of all debuffs.
Maybe if something like those ranks be implemented in NW would be dope. augmented attributes, purge, extra HP pool, extra mana/power pool, crit chance, etc etc. but DRs… those are always needed to prevent spam imo.
I just want to see more people expand on builds rather than youtubing the cheese builds to spam CC/roots with 0 DRs… just makes it the clear cut winner vs any other form of competitive PvP.
It goes, #1. Roots
Then a tie with flattens, stuns and staggers
at the bottom, even though it’s really powerful still, just by comparison, snares are the bottom tier CC.
If your character can’t move or dodge, that’s when you usually die as you cannot do anything else aside from move like a slug or not at all, only block.
“Blocking should take less stamina damage than dodging”
You are trying to say that the mechanic that only needs to right click and doesn’t need to time anything should be buffed?
Personally I would rather add a parry mechanic in order to compensate what you want but also adding the difficulty level of a dodge.
While this would help the PvP scene. It will not save it. As long as new and returning players have to grind 3 PvE dungeons for hundreds if not thousands of hours. Just to start being a factor in PvP. A overwhelming amount of new and returning players will hit the lvl 60 gear wall. Figure out the cost to be viable in PvP in this game. And just go back to playing the PvP games they’ve came from.
What I believe will save the PvP scene. Is a few optional equalized PvP game modes. Completely separate from OPR and Wars. That way like in every other current modern MMO. New and Returning players will have a place to break the monotony. Of the boring PvE grind. And have fun PvP without having to worry about getting gear stomped by others. Until they eventually get enough PvE gear to be a factor in the premier PvP modes.
Introducing new and returning players to be fodder in PvP. For hundreds if not thousands of hours. Only serves to make PvP a bad experience for these players. Till the point they don’t bother with it. That is counter productive to anything else that can potentially save PvP. PvP that is only accessible to hardcore endgame PvE grinders. Have never been a healthy PvP scene for quite some time now.
There is just too many options available for PvP players, to get their competitive PvP fixes. Without having to sink hundreds if not thousands of hours grinding the same 3 boring PvE dungeons. If you people can’t understand that. Then your PvP scene have little if any chance to be saved.