Say goodbye to any new PvP players

Grinding armor score is more like a reasonable job, but a new world is a game, if you want people to spend money on this game, let everybody can have a good time, and stable economy environment, let people’s labor rewards, we are happy, not for a boring thing to do, is so stupid

2 Likes
  • Remove the Daily cap of Gypsum Orbs at Fction Vendor (or increase it from 1 to 3 at least). This will give new PvPs a way to push inflence for Faction tokens to buy more Gypsum Orbs and get thier Expertise up quicker, without having to be forced to do PvE activities to get other forms of Gypsum. There are way more PvE activites that award Gypsum, than PvP activities.

  • Add Daily Gypsum Orb(s) that you can buy with Azoth Salt, a pure PvP currency.

  • Add Resilent (i.e. best PvP perk) to all Dungeon Replica Gear perk pools. Currently it is only on Genesis/Dryad Gear. This is entry level crafted gear for many new PvP players. And self-crafted gear bypasses low expertise, so they can get into the action immediately

  • Add 590 Faction vendor PvP gear to the faction vendor. Why does it stop at 525 GS, when the GS was increased afterwards. This would make them usable, and upgradable to 600-625.

  • Make legendary quest gear and weapons drop at 590, currently they drop at 580. This would make them usable, and upgradable to 600-625. This is typically gear a new lvl 60 would have having done these questing when they were leveling.

  • Make Schematic Recipes all 590 minimum, and have legendary version if upgraded. Many are crafted at 575-580, and are epic with no legendary version. There are entry level crafted weapons, and need to be upgradable to 625.

  • We need PvP patterns that are modelled after the Rusher Gear you get in OPR, basically patterns that have the same perk pools as the Rusher Gear that is PvP focussed, and have things like Ancient Ward/etc removed from thier pools.

@Shadow_Fox @Aenwyn @MinerTarv @Kay @Luxendra

9 Likes

Lol
You can get pretty nice pvp gear from 1 week pvp exp farming + buy something cheap from trade post. Skill matters, not gear; especially for arena

1 Like

The expertise system is without a doubt the biggest barrier for entry for New World.

First, because it’s new for the genre. We MMO players have never had this weird and convoluted system for gear… FOR DECADES.

Second, because the only effective way to raise your expertise is through lots and lots of PvE.

Expertise does not work, and is especially annoying for new and returning players because it’s unsatisfying progression.

If we look at the spectrum of progression from other games, we might have GW2 in one end (easy to get good gear, gear stays good for life of game) and WoW on the other end (constantly upgrading gear)… But even for a game like Warcraft, you know what you’re shooting for. You get to 60, you craft what you can, you get your dungeons or PvP blues then you get your purples, etc.

New World is even further down the spectrum than WoW. You get to 60 and then you have to earn the “right” to wear better gear. What did that mean? It means gear is tied to the character, not the content. I can do the same dungeon as you, but you get better gear than me. It’s not a good feeling.

For PvP players, I do some arenas and get to the next checkpoint and… The gear is the same as what I have on. I have to ask in global or go to a third party website to learn that no, I shouldn’t even bother with ANY PvP until I’ve done a bunch of chest runs and dungeons. In fact, I’m better off waiting to do that content because I don’t want a good item to drop at 505 gs, which can’t be upgraded.

All this is to say, remove expertise or put a poop ton of gypsum early and often and cheap in they PvP track.

5 Likes

Didnt follow the thread but responding to your original post;

New World isnt attracting any new players, period. There isnt any worthy catchup method and the barrier for entry for the main activity in game, be it pve or pvp, is quite high. Just a thought.

1 Like

Why not just keep the experience bar you have while levelling and it can reward a gypsum orb everytime you level.

Remove all cooldowns on individual gypsum. I.e unlimited emerald gypsum for gathering/crafting, unlimited ruby for OPR etc…

Increase expertise bumps per drop to 10-20 bumps until 590 expertise.

Increase faction gear(from the shop) to 590. This would be a quick boost to get to endgame content and then expertise can be gained more organically.

2 Likes

Give alot of gear score bumps through pvp kills and make gear score > 600 only relevant for PVE.

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Returning player here.

I quit in January with most of my slots 570+ expertise. I was foolish into think crafting was going to be a worthwhile alternative so had been doing that instead of chest runs. Umbrals and the increased expertise cap drove me away the first time.

After over a week of heavy grinding and many, many dungeon runs, I’m almost finished with the grind.

The biggest limiting factor? Daily cooldowns. I work, am married, etc etc. if I have a day I can drop 6+ hours on the game, it hardly matters because the cooldowns hold me back. I’ve got 8 gypsum sitting in my bags that I can either use for a modicum of umbrals or bank for another day.

The game has been out long enough, the gypsum cooldowns have long since served their purpose. Remove them.

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Make faction gear 590GS

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It’s infuriating that such a great game is being developed and updated into a piece of shit!A bunch of nerds

I agree with the spirit
but 100% disagree with the statement

Switched servers, DID NOT USE TRANSFER. took me 5-6 days to hit level cap with 100k coins.
started doing ECR every morning after work at 57. by day 20 or so had maxed out Armoring and Engineering, That day crafted voidbent dex set, and lego musket, 2 days after was lego bow(still working on lego spear). Now at day 30, have 607 GS in best pvp gear with only 550ish expertise. Weapons are 610 rings amulet earring 610 and I am in top 10 most OPR games.

While I dont have a care in the world for 3v3 I know a talented team in 610 gear will beat a bad team in 625. Wars are a joke of what they were in alpha 1 and should be changed to another OPR you can que for. Open world PvP still has very little to do with gear or gear score, its all about numbers and who attacks who first. ANd jumping on a guy running pvp quests with 4 of your buddies is not pvp, because most people think nobody is going to attack them while running pvp quests…

I’ll keep repeating it until they understand. Not many people are going to come back to this game only to spend months grinding before they can enjoy the thing they actually came back for.

The only grinds that should exist for Arena players are the perk grinds (finding the right perk combinations and BiS) and weapon mastery.

5 Likes

well you would need pvp content, a way to progress your character with pvp and feel good about it and meaningful, as it is this is a PVE game with pvp as a side mode that only feels good once you grind hundreds of expiditions or loot hundreds of open world loot boxes that you call “chest runs”(which is the most boring content i have tried) or w.e.

prestige kills alot of the player drive, at lvl 58 i was excited to be almost lvl 60 so i bought me some cheap legendaries(knowing its not perfect but it would give me a nice jump in gear right when i got 60) but then i got to level 60 and my gear was all of a sudden reduced by 50 item levels for no apearant reason(until i learned about prestige)

there is nothing to do in new world for pvp players, unless they play pve for a thousand hours then they can pick on undergeared people.

stop time gating all forms of content.

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600GS faction armor and 615 weapons thats actually good and stays 600 GS even if your expertise is lower.

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I literally keep saying pvp gear shouldnt be rng i should know what i can get and decide what to buy with points if not normalized
Normalized post

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The Gypsum and Gear Score grind was a terrible idea from the start, and as long as it remains, it will hurt New World’s growth potential.

In the long run, New World will either die, or become a PVE only game because of it.

We keep getting grind on top of grind. My suggestion is to remove the expertise system entirely but keep the umbral system (with some buffs to how many umbrals you get in pvp modes). Then change the loot tables to remove all split stats and restrict weapon perks to match an attribute … i.e. no more life staff perks on strength armor or no more ice gauntlets with Dexterity.

There is enough to grind in this game now without having to grind 500-600expertise before the real grind of getting gear begins. The way it is now, you need to get to 600 then grind the same thing all over again for 590-600 gear. Game makes us do the same thing twice.

2 Likes

I dont understand your comparison. Cant talk about BDO as I have never played that and have no intention to do so, and Lost Ark… I can understand it for some people, but it is not definetly something I would set in stone.

However GW2? New world is pretty much what GW2 was at release. Grinding few endzones of open world, terrible transmog sytem, no real achiements/collections, repeating same short dungeons (but honetsly, in GW2 they were even more easy and more exploitable) and PvP. With only exception of conquest pvp (5v5) being without gear. (but without any progression at the same time, so after few weeks it was pretty much dead and queues were insane even on high pop servers). Only PvP people cared about and tryharded was WvW, which was insanely gear dependent and required a lot of grind to min max build.

Really the first 6-7 months or so werent really different from what we have in new world. (And they game was dying and had empty servers too - ofc we dont have numbers for that so we cant be specific, as the game wasnt on steam and numbers werent public. But the overall feeling was really similar. Then they started with Season 1 of events which sucked, and at very best brough players back for few days and thats it. No real content. It all came later during season 2 and pre-Hot preparation were players actually got some solid overhauls, build diversity and something that started to look like a solid ground base for a new content (which then came with last season 2 updates and first expansion).

I really find a lot of similarities between NW and GW2, and it is probably a reason why I like the game a still have some hopes for that.

Honestly as a returning player who didn’t play for about 5 months from December until late May, I think the game is in a great state right now. I honestly like the Expertise system a lot becuase it gives me clear and consistent progression. I can play what type of content I want and be guaranteed progression with more progression if I work harder and do more content. It encourages players to actually play the content in the game with at least a few guaranteed Expertise bumps every day.

I might just suggest making the system easier to understand for new players. Perhaps a tutorial questline or something? For one thing most players in any MMORPG will have to do some PvE because that’s the genre, so don’t let a minority of “PvP Only” whiners distract you - most MMO players enjoy a bit of both.

That being said, even a hardcore PvP only player can make several quick, easy Expertise bumps a day - 2 OPR is one, do a few PvP faction quests to buy the second from a faction vendor, gather 3 quick plants for a third, make the potion and grind a few mobs for 20 mins for a fourth. Easy peasy.

Any gear drops they get beyond that in any content they do is likely more bumps. And like every other player in this game, more bumps requires we do other content and be a more well-rounded player. Not to mention, most level 60 quests also give you gypsym, which is a huge initial Expertise boost for new players as well.

So the choices are there, I’d just say either players are unaware of how easy the Expertise system is and need to be educated in game about that. Or they simply want to play a different, PvP only game, but New World is not Crowfall and players need to accept that. Majority of players already do, so again some players here are simply a loud minority. Most PvPers I see in game (I play on Valhalla) - casual and hardcore alike - enjoy the systems and have no problem doing a variety of content to gear up.