The perks generate a much larger damage/heal boost, but with the scaling change the maximum difference would be 10%.
How about making an arena in open world where companies can go head to head while still getting prizes for winning kind of like a custom game which no one outside of the arena can interfere.
Say if teams of 2, 3, 4, or 5 queue up at the arena and you can see what company is queued up and you can challenge them to a fight depending on the number comp that signed up. The winner gets pvp xp and salt. Fighting in open world the individuals who have died multiple times dont give salt or xp after awhile.
This would be an awesome thing to have like a controlled custom gladiator arena. I know some will say just do it in open world which is what we are doing now but imagine not having to wait to get pvp xp/salt off someone who has already been farmed. Bragging rights! And have spectators to view.
Suggestion for new pvp players, make the faction gear 590 so they can push to 625 if they wanted it. Have the gear have at least resilient on there then they would be able to be competive. The track system being RNG sucks to the sense of repeat items that were already purchased or not having the right weight gear to show up or be at the proper expertise level to get thw named items at 590. If new level 60s can buy pvp gear at 590 then itāll make the grind less dreadful cause they will be able to compete until they get their expertise up.
was hard to find infoā¦
Does seem GS makes a big difference in pvp⦠tho not supposed to beā¦unless it was ninja-changed⦠since december when it was using the opponentās GS in calculationāugh idk anymore
I think there were a bunch of suggestions about making the Faction Vendor sell 590 gear. Back in the earlier days, the faction vendor gear was actually quite viable in PvP because of the perks that were specific to PvP. I think this would be a good quick fix to be more welcoming for new players to START OFF with faction PvP gear and then build up from there. Itās a quick fix, and many folks have suggested this, including the recent Devs vs Creatorās event, where one of the content creators asked the question to the Devs. No need to re-invent the wheel, when you can make the wheel spin faster and better, right?
Imo, I believe the pvp track needs to add gypsum orbs to the track rewards and ensure they get frequent expertise bumps as well. I am pretty well geared so not aggressively working the pvp track so Iām not sure if guaranteed expertise bumps are a part of them. If they arenāt, it would be a good consideration to add them.
No, no, thatās not what I mean. We are talking about NWās scaling. Its been changed several times.
In december, it was supposed to use the āenemyās gearā to mitigate dmg cuz statās are already equalized. It was weird cuz equiping a low lev gear made you more tankyā¦
But it seems Devs changed scaling this year, perhaps with the introduction of Mutations, so NOW higher GS player are more tankyā¦and by a lot according to people. Couldnāt find any numbers. I guess so many people quit NW that nobody is left to test -_-
It is on there for 12k salt
One orb is 12k salt?
Yup saw it track 35ish check point 2
Thatās pretty pricey and not nearly frequent enough. You should be able to get orbs at least at every track.
I have also said their lack of communication and inability to accept feed bback persinally is destroying the game.
But for whatever they choose to stream abd avoid the same community that has defended then for month
I respect your side as well.
I never said i doubt your conviction or how much you love the devs or game.
I notice you in forums before hand defending ags. So the tone i. Felt earliee was a deep contrast from the weeks of me agreeing with you prior.
Because i felt you gave up. But i am not saying all you are is negative. Not at all. This just one post mate. And i asked for clarification on those things because i care.
Hope you have a good safe day tho all the same.
The first thing I would suggest is to update the faction gear to 590 and let them wear it at full 590 instead of the 50% reduction.
Get rid of the 500-600 gearscore grind and update the faction vendor gear to a base 595 set for PvP.
Make getting to end game gear a lot less of a grind, add aiming sensitivity. These 2 changes will make a massive difference.
I dont think scaling should be added. Make gear grinding a lot less grindy and it will be much better.
Honestly adding aiming sensitivity for ranged weapons is super important. This is a no brainer and I dont see how this was not in since the beta. We have seen so many people bring it up on here and reddit and other sites and I have seen devs on here respond about it and it never gets added. Something so simple to add but at the same time so important.
Grinding really really boring, if you have any new players lifted restrictions would come in to buy top armor quickly to join the game, or just slow down the game time of one week, have no how much meaning for the game, on the contrary you will lose most because of the limitation of the hate and leave, people spend money not come up to work, but in order to be happy! Think of it as a game