Scorched Mines / Myrkgaard speed running should change ASAP

Hello. Recent days ive been going to scorched mines. In the beginning it was “fun and challenging” to kill the elites and loot the zone. Rewarding in a sence for my and my groups efforts. When we completed the zone it felt rewarding compared to the time spent in the zones.

Now its just a “watermark run”. And especially RUN

Now, people are just training through. bugging out mobs and looting chests. People would rather die to 5 mobs turning on them, than actually using abilites to clear them out.

Most people know the route like the inside of theyr pocked, parkouring over walls, on top of doors, sneaking behind the bosses to just looting the chest. No combat what so ever.

Only in ever few positions of the area combat is required. And even so, the 2-3 man groups just skips this small area and takes the other 47 chests (of 50)

I think its bad gameplay and needs a change fast.

A solution could be area rep. You gain X amount of rep in the area per mob kill / per type.

Each rep allow for chests to be opened. So you actually need to kill mobs to open the chests. And bosses have certain auras they leave for the killer participants to open elite chests.

Just my thought. Please reply with your thoughts of the idea or another solution if you think there is a problem.

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