Screwed the pooch

I think it worked out fine. Queues will drop in a few days. Meanwhile, I had ten hours of unbroken play. No crashes, no server restarts. I count that a win.

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Agree @Andrea I figure queues will continue to get better as those that feel they need a refund will leave. Over 8 hours of non-stop, enjoyable play

It would be different if you were able to move your character within your time zone to different servers thus alleviating not being able to play. But you are stuck in one server for character you started, has nothing to do with Que’ing time will drop because unless they change it it is going to be a problem always. Not matter how many servers you add at some point the spot where your character is leveled will eventually and most likely have issues with getting a game.

Que times are a joke for sure

Over a million copies sold and how many people whining like impetuous children here? A fraction of a percentage. You’ll be crying for balances soon, then server merges. Game killer sharpening the knife already.

Doom-gineering

Must be your first time.

awful, simply awful

and for those saying this is routine launch issues - nope, these are design issues

get used to this cause I think its how its gonna be

This is BULL. Can’t even play!

Nah…it is what it is. I expect long queues during launch day. I have no issues other than that. I can find other things to do while I wait. I do know that some are limited to game play and waiting for log-in queues impacts that. I have some friends that are just going to wait a few days.

its crap… they should limit folks playing time to a few hours at most given the queues. Ideally they would have accounted for demand based on sales, # of peeps in open beta etc. piss poor planning. not happy with this

By all means, stamp your feet like an infant, throw around empty threats, or better, quit and refund. More room for someone else.

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I hope they open more servers and NOT up the player cap. A game like this where you have to fight over mobs and resources is not a game you want 10,000 players playing on the same server. That will kill the game faster than queues without question.

Very good point. More servers would be better than server increase. But I really did not have too big of an issue today fighting over mats/kills.

I get the frustration, but New World by design is about territory control, markets and so on. Being able to move between servers at will like that would pretty much break that design – each server is different in terms of its market and its politics/territory control situation, they aren’t fungible.

The “surprise” is the cause of the queue times. A 2K cap is really not viable. You can go look for the thread where someone links all the material relating to the promised 10K cap. How a leading global provider of computing resources fails on the implementation when they had all the numbers is the problem.

And please stop apologizing for Amazon. No matter what you say you wont get a free ride into orbit )

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LOL why are people actually white knighting this shit show? I was in got a random DC’ed because of something on their end waited in que for 7hrs to move 338 spots only to get an error and sent back into the que to wait for 1574 spots. That is ok? Uh nope.

Agree … I find it fascinating that there are hundreds of geniuses and critics on here willing to spew venomous hate for how not to design and launch an MMO. Yet likely none of them would be here whining if they actually “knew” the answer!

While annoying, the amount of servers, and population cap isn’t the main issue. I feel like the main issue is that people are finding way to stay in the game while afk / logging off which is causing the queues to crawl. Hopefully they have systems in place that will kick people autorunning and such.

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Of course it’s by design. It would be stupid to open up hundreds of additional servers full well knowing that you’ll almost certainly close down many if not most of those additional servers in short order when the initial rush dies off.

Then they would have to deal with the incessant whining about dead servers. The when they inform the community that they will have server mergers all of the outrage that goes along with that. Not only that but then have all to doomsayers chanting how “the game is dying after only 2 months because they had to close 200 servers!!”.

They said they are working on some stuff to ease the queue. It won’t be immediate though. And people are just being incredibly naive to think that there shouldn’t be queue times on the launch day of a highly anticipated mmo.

Understanding EVERY MMO EVER released has launch queues is not white knighting its understanding how these games have worked since 1995. Yeah it sucks, it won’t last forever if you can’t handle queues you should avoid MMO during launches, xpacs and major patches.

Look at Disney you pay $150 for ONE DAY so you can wait 4-5 HOURS to ride Rise of the Resistance which is a 13 minute ride with no guarantee it won’t break down. Some of you guys just need to settle down a bit.

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