Screwed the pooch

Why are people so surprised that there are queue times? Every mmo I’ve played had horrendous queue times at launch.

If they open up 500 servers to fill the demand at launch they will just have to close down half of them in short order when people move on. That’s just how it happens with mmos. Then people will complain about empty servers and server mergers.

They did indicate that they will be opening up some more servers and are possibly looking at increasing the pop cap per server.

I hate waiting too. I hate hate hate it. Not just for games. I just hate waiting in any line. But I am also realistic. Anyone who thought there wouldn’t be major queues on launch day of a major release was kidding themselves.

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‘after this, therefore because of this’.

Just because MMO’s have had shitty launches doesn’t not equal this MMO should have a shitty launch. Doesn’t seem like the hill to die on in this case.

Course it could be said that AWS, a Web Services company, should be good at… ya know… Web Services. People have a right to be mad. Sorry, it’s just the way it is.

It’s not a bad launch. There are queue times. That is to be expected. People are losing their heads over it like they have never been part of a popular mmo launch before.

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actually no this isn’t normal for something like this after all MMO experiences. We are not talking about bugs and jitters that happen every launch of a major game. The complete thinking of forcing people to be stuck in 1 server with one character that only allows 2k people is completely retarded. Doesn’t take a lot of brain power (well obviously more then the develop leads had) in seeing a complete cluster F of issue not being able to move your character to a different server would cause.

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Perhaps people didnt expect q times for 80% of the population and only 20% get to play. With paid streamers getting priority over paying customers who sit in q 16h and havent got to play yet.
There was no new servers opening in past 5 hours while we have 300k in q.

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I think it worked out fine. Queues will drop in a few days. Meanwhile, I had ten hours of unbroken play. No crashes, no server restarts. I count that a win.

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Agree @Andrea I figure queues will continue to get better as those that feel they need a refund will leave. Over 8 hours of non-stop, enjoyable play

It would be different if you were able to move your character within your time zone to different servers thus alleviating not being able to play. But you are stuck in one server for character you started, has nothing to do with Que’ing time will drop because unless they change it it is going to be a problem always. Not matter how many servers you add at some point the spot where your character is leveled will eventually and most likely have issues with getting a game.

Que times are a joke for sure

Over a million copies sold and how many people whining like impetuous children here? A fraction of a percentage. You’ll be crying for balances soon, then server merges. Game killer sharpening the knife already.

Doom-gineering

Must be your first time.

awful, simply awful

and for those saying this is routine launch issues - nope, these are design issues

get used to this cause I think its how its gonna be

This is BULL. Can’t even play!

Nah…it is what it is. I expect long queues during launch day. I have no issues other than that. I can find other things to do while I wait. I do know that some are limited to game play and waiting for log-in queues impacts that. I have some friends that are just going to wait a few days.

its crap… they should limit folks playing time to a few hours at most given the queues. Ideally they would have accounted for demand based on sales, # of peeps in open beta etc. piss poor planning. not happy with this

By all means, stamp your feet like an infant, throw around empty threats, or better, quit and refund. More room for someone else.

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I hope they open more servers and NOT up the player cap. A game like this where you have to fight over mobs and resources is not a game you want 10,000 players playing on the same server. That will kill the game faster than queues without question.

Very good point. More servers would be better than server increase. But I really did not have too big of an issue today fighting over mats/kills.

I get the frustration, but New World by design is about territory control, markets and so on. Being able to move between servers at will like that would pretty much break that design – each server is different in terms of its market and its politics/territory control situation, they aren’t fungible.

The “surprise” is the cause of the queue times. A 2K cap is really not viable. You can go look for the thread where someone links all the material relating to the promised 10K cap. How a leading global provider of computing resources fails on the implementation when they had all the numbers is the problem.

And please stop apologizing for Amazon. No matter what you say you wont get a free ride into orbit )

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