Season 1 is gonna be about use light armor and kiting

You should not be able to catch light armor and stun chain to death. Moment you chose to play heavy armor you give up that option. Want to be able to ccatch light armor go light or medium. Situation where heavy armor can hide behind shield and cc chain cc to death even light that is using multiple freedom pieces was stupid and this is reason behind change.

I think you are not getting the point. Is not about catch in heavy someone in light armor.

Is about pros and cons.

And even if both have pros and cons, the light armor has a lot more of pros than heavy armor in almost every situation in pvp.

Now with the hand on the heart tell me honestly if in OPR the players are equally divided in the 3 armor types yes or no. 33% light, medium and heavy each.

Just answer the question.

The answer is clearly no. At least 80% if not more play light armor.

Try contest any points in any more in light armor. Come back with conclusion.

And no you dont ballance armors or weapons based on OPR alone. Take a look wars. How many light armor users you see there? Healers and archers. Maybe 1 assasin squad ahving few light mele. Thats it.

If you feel light is so great, to play it. Its not hard.

Almost every situation, huh. You are coping quite hard my friend. Heavy armor has it’s uses, so does light. Comparing two completely different armors and taking them at face value only is how you lose anyone reasonable before even finishing your point.

Did you know that OPR is not the only game mode?

Did you know that vast majority of MMO players like playing DPS roles?

Did you know that rolling is more fun to some people than bowing to avoid a hit?

Did you know that OPR scoring system favours damage and healing output statpadding which happens to be the highest if you are in light?

When you are trying to paint yourself as someone who gets it and mansplain what you think to someone who doesn’t understand you then try to extrapolate and consider all the parameters before opening your mouth. There are a lot of variables you are ignoring just to make your point. Theatricality and deception.

Not that my time is worth much but this is a waste of mine. I am going to leave you with this food for thought above. Cheers.

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You lost me at “mansplain”

This is the best patch incoming about those change and now, i feel happy to see less gold cap items to be sellé, even on the trade discords.

You almost made it

Yeah. I almost thought it was a valid opinion

It’s a good thing you came along with your valued input. The record is now straight. You’re the hero we needed.

'I want to be a tank and also be able to chase LA users+kill them. Go light armor yourself if you wanna kill them but you won’t because it’s a riskier playstyle and you’ll get 1 shot.

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The ones you want in this type of game.

They nerfed his ability to do that with the cc reduction. That was their point.

We all know heavy armor has very few uses for pvp. It needs buffs not nerfs to increase its viability. It should be be used by roughly 1/3 of the players as thats how often its gear drops from loot. Its probably used by less than 5-10% of the endgame aftive players.

It used to be viable in pve but creating the timed runs for mutated expeditions removed that too.

The games systems are poorly designed in that heavy armor doesnt have much of a purpose other than pve tank.

Not if I want to capture a point.

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If you back cap it is. If youre with the main ball yes, youre right.

Solo players almost entirely play light armor now its not what I expectrd this games combat to turn into. OPR’s used to be a blast when the game first released and they OPR was turned on.

Nerf medium armor to be exacly in middle between light and heavy and you will see much more heavies used. It is that simple.

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I do agree. I think people fighting on point and in clumps should mostly be in heavy armor. I think what the player base finds more fun they should work on that though. I’m not sure if most bruisers like being in heavy

I didnt myself as a bruiser. You dont gain sufficient advatages to make it feel like a compelling or satisfying experience. The trade offs arent enough. Heavy armor doesnt provide enough mitigation in pvp on its own. So yeah, agreed.

I used to do pve in heavy armor and hatchet to make because I didnt like being stagger spammed by mobs. Thats about all I used it for. Took it into one war as a bruiser and realised quickly that heavy wasnt the way back when the game released.

It feels like heavy armor lacks an identity other than for sword tank. If the dwvs want us to diversify our builds more intovheavy at some point it woupd help to look at the reduced damage it does for timed pve muts, and its immobility for pvp. Taking away the cc duration buff is a poor choice. Heavy didnt need nerfs.

Then why does everyone use light armor?

Who’s everyone? 3s are mostly won by med/heavy builds.

The bulk of wars are med/heavy builds.

The organized groups in OPR, that most complain about, are mostly med/heavy builds.

The only ones you really see running light are assassin based builds (usually involving dex), which are builds that focus on burst damage, and killing single targets.

There is a reason as to why heavy builds aren’t allowed in 1 vs 1 tournaments, on one of the most competitive servers on US East.

Light is about to take even more damage, especially with the damage mitigation changes and the nerfs to fortify.

They have repeatedly nerfed light.

If you’re still struggling, it’s a you problem.

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OPR is 75% light at least. Arena is 2/3 light. I do agree the fortification changes are needed and hopefully balance things a bit more