Season 1 is gonna be about use light armor and kiting

OPR is 75% light at least. Arena is 2/3 light. I do agree the fortification changes are needed and hopefully balance things a bit more

Now i know why many heavy 150 con sometimes 200 con apply on my lobby as dps :sweat_smile:

This seems like more of an issue with the freedom perk than it does light armor, which I can understand. I’m not a fan of freedom. But I’m also not a fan of getting CC chained and not being able to play my character when I get jumped by 2 WH

No one wearing heavy amor should be able to outrun someone using light armor (if you wanna catch someone, it means you gotta be faster)

When a point must be held for what ever reason (opr, War, idk) whos gonna do it? Not the guy in light armor

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This seems to elude a lot of people’s understanding. They want to eat a cookie and have a cookie. Complaining about not being able to get to a dex player with point control builds xD one too many hits from copium bottle.

A problem with heavy, medium and light armor the solution is that we remove these armors and we make more than one with an equal number for everyone of defense and with two dodge rolls for everyone and then it’s up to whoever has the best perks and the best skill to make the difference in combat and not rely on an imperfect armor system because there is no real class.

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Honestly so fed up with heavy players crying that they can‘t catch light players after light got nerfed repeatedly for like 5 updates in a row. People wanting to be jack of all trades being able to catch everybody with ease, deal tons of damage and be super tanky, all in one build. That‘s not how the game works or should work though.

Possibly hot take, but light armor has never been overtuned, it has always been up to all the free haste, mobility and defensive tools on weapons like Bow & Rapier that makes light look ridiculous at times. Play a regular Mage build before Brimstone and it‘s already tough at times to get away from a lot of builds. After the heavyhanded changes in the Brimstone patch, it‘s sometimes practically impossible to get away from most melee players even if you play it perfectly. It‘s just dumb.

If anything the nerfs to the dodge distance when hit by a melee swing should be reverted if you plan to add any more nerfs to our resistances. But as it currently stands, asking for more nerfs is just ridiculous.


Overall they should probably just normalize the Equip Loads and add the roll dodge to all of them. Then streamline the bonus values and reduce the massive differences between light, medium and heavy, so that AGS can actually start to focus on balancing weapons rather than having to factor in the different equip loads with every change. If not adressed on a deeper level, the equip loads are always going to lead to balance issues.

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