Season model is an opportunity to fix itemization

I think that with ags chosing seasons as model for the game is opportunity to make game better and more interesting. Freedom they get when it comes to creating content is unmached by any other model. But what i feel its also chance for ags to fix few major game problem:

  • you can buy top gear out of market (gold sellers problem)
  • there is no reason to do any pve (current or future) content when you are bis - events, new dungeons, raids - wont mater
  • there is no way to get good or bis pvp gear by playng only pvp
  • it takes ages to shift meta. and its bad couse if players do feel current state of meta is bad, they leave game

So does anyone is missing reason to go dungeon with hope of droping Lazaurs bow or any other item that was BIS in that given moment? Are we disapointed when we open OPR cache and its all focus while we play str bruiser?

I think now ags will have chance to address and fix all this issues.

Don’t know if you recall but there are schematics in game. They do allow to craft very specific legendary item (all perks locked). But to craft you need schematic, crafting skill and very specific item like this one: Etched Handguard - Item - New World Database

So what ags should think about imho.

  1. Inform players
    When new season comes tell players what will be changed in next season regarding gear. Give us headsup and never change to many things. Like if you would told us you want to nerf GA/WH (not many was expecting this) and you want to make fortification weaker than it is now. It woul allow us to plan ahead. And try not to destroy whole builds. Only parts of them maybe? Just rework armor in given season or jewerly or anything you think should be reworked. If nothing to rework - do it just to move meta. Rework some perks or add new perks. Shake a meta.

  2. BIS items
    I think we have to remove ability to craft BIS items. And im saying this as player with all crafting skills maxed out.

Players should be able to use schematics (bip) that allows to craft BIS in given season. Schematics for pve items should be droped in dungeons and schematics for pvp droped from OPR/War/Arena chests.

But since it is luck based allow us to buy them from faction vendor. Like you did with dungeon items where if you are super unlucky for long time you can use materia to craft item.

Schematics and items crafter from them are bind to player.

Also some pvp schamtics should be obtainable only by new game content like world bosses, raids. And if pvp player dont want to play any pve. He will have to wait for 30 days or so. After this 30 days you can put that new schematic to OPR and other chest loot tables.

  1. Crafting
    We have to keep crafting alive. Without it we have no economy, no game. So to keep it alive it still has to be usefull. I think crafting should allow us to get almost BIS items. By almost i understand like 5% differnce ± between items.

Example:
BIS: resilient, freedom, elemental aversion - armor piece
Craftable: resilient, elemental aversion, refreshing/weaponm perk

In season that would introduce freedom as new perk. And utill next season freedom should be a mod that sure can drop - but is bip. And its best case scenario. If not, then only way to get item with that perk are new schematics.

And with next season we allow crafters to get that freeom mod and craft normaly using it. Only current season new mods are restricted from being used in crafting.

This changes and approach would keep game: fresh, interesting and allow to shake meta. While also being rewarding. RNG would be still there. But moment you drop/get that schematic you were hoping for, you are done. You have good day.

2 Likes

So by using schematics,they need to remove scarabs for good??

No. Schematics would be BOP and items you craft for them also BOP. So you can craft for yourself only. All should require 0 crafting skill so anyone can use them.

Any player that want new items have to go and get own schematics and other components they might require.

Scarabs stays unchanged Allowing to craft almost BIs that can be sold or bough from market. You just dont have access to mods with new perks so you cant use scarabs to craft new BIS.

And since would be nice if each season would change just part of items we use: season 2 - just jewerly, other season just range weapons + 1 armor piece and so on.

Means you still would get previous sesason bis that are staying bis - by crafting them with scarabs.

So lets say we are season 2 and new jewerly perks are added:

  • ring - must have perk A
  • amulet -must have perk B
  • earing - muset have perk C

Only way to get jewerly with this perks would be - get new schematics that do allow to craft predefined items.

On season 3 we itroduce new mus have perk for range weapons and some top perk for medium armor users.

Also on season 3 we allow ppl to drop/buy crafting modes with: perk A, perk B, perk C.

Previous season new perks are not usable and u can craft items with them using scarabs. You just wont be able to craft items with current season new perks. You have to wait next season (3 months).

And it does not have to be a new season in fact. Summer even can introduce new BIS jerwerly for lets say light armor users - with 1 new perk. After even ends, mod allowing to craft new perk should be obtainable via playinv pvp or pve - or both.

I think you are addressing exactly the right points. Personally, I would like the following things for gear sets:

  • PvE Items (the ward sets for specific dungeons) should only be available through pve, maybe basic items can be crafted too. These items can only be put on in the dungeon
  • PvP Items should be available to any player as bis…this is a souls-like fight system and pvp should be about the skill - not the gear. This is perfectly possible now with the gear sets … just let people make a pvp gear set from all possible bis items and only allow to wear it in the “waiting zone” before OPR, War and arena
  • Open World should only allow to wear open world drops and crafted items - crafted items should be bis for open world. This way crafting is meaningful and open world bosses could improve your gear

The mutated stuff reminds me of mythic stuff in wow… there you also get specific items. I never cared about it and it made no difference, because you can not use it outside. On the other hand the hardcore dudes can do the same dungeon faster and / or with stronger enemies. win win :slight_smile:

this is just my personal preference. halfiks suggestions are also nice.

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