Im sorry but 2 dex not being able to kill a healer that only has to move occasionally with 0 skill healer lives indefinitely … they have no reason to need to receive the same healing they dish out. It makes one healer in OPR automatically worth 3 cuz you have to send resources in a pub game GL to help secure kill even if you hit every shot its a flawed design and it pisses me off cause if I leave he just keeps point, if I stay sure I can pad stats but its a sleep fest
I have an idea – cause I think the counter to my argument would be that in war they need that self heal… maybe healing should increase by % per every enemy within a given radius
nah another good … people dont like to see that their damage is negligible next to sacred ground, and then combine that with nullifying not even cancelling it anymore its just … they can find a way to balance whats needed in a higher pressure situation with what happens when its a 1 v 1 away from both teams
Hey man it’s just the useless dex bow and rapier. If 2 spears are at him he will have to run to stay alive. You might need 10 guys to chase bow rapier guy to kill him
This is another time I wana point out. Its not the healing. I can zerg through any healers heal even with him having a rapier ( Im playin Musket rapier )
The issue is I got no idea how its called I dont even leveled my lifestaff but the permanent fortify they can keep up.
The damage fortify negates for them is pure insanity and is what makes them immortal. They can sit in their healing circle with the fortify up and teabag and I cant do anything about it
Thanks for the feedback on self heals AmbassadorDvinn, I will make sure its recorded and sent up the chain so the right people can have a read. Take care! Would love to see even more player opinions on this as well, keep those comments coming!