That is not a bad idea, but that still creates an OP build with no effort required in the form of great axe/ ice gauntlet.
At least with investment required, great axe trades damage in the form of STR for INT for that increase in utility.
Aside from that core mechanics of the game are broken,
combat feels like shit and attributes can’t fix that. That is a fundamental rock slide created from the removal of stagger, and the only way to stop it is a hard pivot.
We have hit rock bottom, they said stagger is NEVER coming back.
So if core Souls like mechanics are not in this game, Souls like is gone.
Currently combat is in some weird dog shit state and has been since the removal of stagger.
Homing was a cheap band aid fix and I think people would rather just actually having control of moving and fighting combined.
I don’t understand why keep a souls like mechanic such as being animation locked and remove all the other core mechanics of that, which make it feel good.
Weighted combat such as a fighter feels great for small scale PvP, dueling, etc.
For wars becomes much more tricky, and they really hit the mark at what would have been some pretty epic 35v35 and we would have seen some cool compositions of 10 v 10 s in each lane where these mechanics would have shined better.
Instead they went overboard on the number of people in wars, listened to Asmongold and now we have some serious washed up spam zerg fest combat, that is trying to be Albion but had all the complexity of a respectable fighting game with the gear dependence of WoW.