Serious Balancing Needs to Happen this Month

That is not a bad idea, but that still creates an OP build with no effort required in the form of great axe/ ice gauntlet.

At least with investment required, great axe trades damage in the form of STR for INT for that increase in utility.

Aside from that core mechanics of the game are broken,

combat feels like shit and attributes can’t fix that. That is a fundamental rock slide created from the removal of stagger, and the only way to stop it is a hard pivot.

We have hit rock bottom, they said stagger is NEVER coming back.

So if core Souls like mechanics are not in this game, Souls like is gone.

Currently combat is in some weird dog shit state and has been since the removal of stagger.
Homing was a cheap band aid fix and I think people would rather just actually having control of moving and fighting combined.

I don’t understand why keep a souls like mechanic such as being animation locked and remove all the other core mechanics of that, which make it feel good.

Weighted combat such as a fighter feels great for small scale PvP, dueling, etc.

For wars becomes much more tricky, and they really hit the mark at what would have been some pretty epic 35v35 and we would have seen some cool compositions of 10 v 10 s in each lane where these mechanics would have shined better.

Instead they went overboard on the number of people in wars, listened to Asmongold and now we have some serious washed up spam zerg fest combat, that is trying to be Albion but had all the complexity of a respectable fighting game with the gear dependence of WoW.

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The low aoe damage from bow doesn’t really do much at all. It’s very easier to get healed from this level of dmg.

I have watched probably 20 video clips of people that say that musket is doing such heavy damage. I have yet to see it. Until you can show me proof of a musket 2 shotting a person with decent gear I won’t believe it.

What? Why would they need to put 150 points into dex? Your ideas just get worse and worse.

I doubt they’ll achieve any balance. They only make it worse as time goes on. Due to the imbalance, they create content around that data, so light armor players will find themselves repeatedly one-shot by new content more and more often. Better start changing to medium or heavy before it’s too late. High risk of death for just +20% damage is bullshit, considering that medium and heavy mitigation are like +25% and +40%.

I hope you plan to put 150 INT to use IceShower as well, right? Or does this only works for your entire convenience?

The idea of having to have certain amount of stats to gain certain abilities is just a giant mess designed to stop 1 or maybe 2 bad things from happening. You are making it more complicated then it needs to be. If Ice Shower is the problem then fix Ice Shower. Quit trying to reinvent the game because gamers figured out you could run a full 300 str GA/IG and use gravity well and ice shower together to create havoc.

How about instead of changing everything up instead they actually just fixed gravity well and Ice shower? Have you ever heard of the K.I.S.S. method? Keep. It. Simple. Stupid. This idea is dumb. It would prevent exactly what AGS wanted, which was a CLASSLESS system that allowed people to play whatever 2 weapons they wanted to. Instead of fixing the issue, you just complicate it more.

yes for 150 for ice shower as well, or at the least the final perks of the ability/ increased duration.

For example ice shower is only 1 second at no intelligence, at 150 int you can unlock the full tree.

And not it makes sense because at 0 dexterity riposte gives no perks such as unstoppable and the 3 second stun. It would stun for example only 1 second and give no perks.

You would need 150 dex for the full power of it. Not just 150 dex to even use the weapon as that would not work for new players.

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This doesn’t affect the classess system at all actually. but forces players to use some kind of brain power when making a build because it will just be the same weapons such as rapier, or ice gauntlet getting nerfed, for builds that are meant to be strong using it because other players abuse them.

What does fixing it mean? Taking away the one ability that gives mages some sort of purpose in the meta?

Rapier felt strong in 1v1 before and now is completely useless because it’s the healer pet weapon.

Attribute requirements would give niche roles power and not take away from the fact that players are actually dependent on these weapons to remain competitive for the actual builds they are meant for.

Aka rapier as an offensive weapon and ice gauntlet as THE mage utility counter for melee.

Don’t get me wrong though, ice shower does need to be tuned down.

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No, what you are doing is completely revamping how the whole combat system works and the idea that this game is supposed to be “classless”. There already are diminishing returns for not spec’ing stats into a weapon. A healer using a rapier as a get away tool doesn’t get the dmg that a person who is spec’d into dex/int gets. Same for the GA user that is using IG for ice shower.

The whole point of the system AGS put in was that there wasn’t “classes”. If you wanted a Great Axe user who used magic and rocked heavy armor then you could. Your design would allow that to happen, but nobody would do it since you would be gimping your toon. People would all now be stuck with whatever weapons their stats used or seriously gimp their toon. Which again, effects some classes more than others. Strength/Dex/Int users would all have MANY weapons to choose from. A healer would not. They would either need to split their stats to use a 2nd weapon OR be stuck with the VG.

The problem: People are using abilities that are op’d when put together. Example: IG and GA. Using a combination of Gravity Well/Ice Shower/ Followed by some dps.

What should be the solution: Tone down Ice Shower and/or gravity well.

Your solution: Tear the whole thing down, make everyone have to completely rethink their hard work for the last 6 months, and start over from scratch.

It’s a bad solution. What you will see if you do what you are talking about is players will now need to fall into line with certain classes. Str users will only use weapons that use strength. Same for Int, Dex, and focus. It is a short sighted and overly complicated solution to solve a problem that could be fixed with many other much simpler solutions. Nevermind the fact that again, everyone would have to completely rethink their stat placement, second weapon choice, and template. Sure, who doesn’t want to throw away 6 months of hard grind so we don’t have a GA/IG user… /facepalm

Magic is actually only 35m :pleading_face:

I agree with almost everything but reminder that med melee can trade auto for auto with light and win 100% of the time with comparable gear :slight_smile:

I’ll tell you right now that with aaaaaall of those changes, GA/WH will still be the war meta.

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They just need to reduce the GA’s damage, add diminishing returns on CC, and give the bow a buff (like default armor penetration).

Reducing GAs damage will get people to switch to other weapons, which will solve the gravity well problem. Since the GA is an AoE weapon, from a balance perspective, it should have the lowest damage of all melee weapons when hitting a single target. It should do like 50-75% the damage per second of the hatchet, spear, and rapier.

Seeing’s how both of those weapon require strength it would actually make that style even more wanted.

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Yeah it’s just too synergistic to not be a thing.

Maelstrom and Reap are weak? Have you tried playing bow since January? Barely can kill a light user and OFC bows and mages are topping scoreboards, both have AoE that can be placed where more people are at

Musket has a 2 second base reload time, Mages do not have a reload time, mages can spam light attacks and weave in heavy attacks that require 0 ammo to be used.

Magic weapons don’t use Orichalcum ammo / Arrows - and have on-demand instant cast abilities that can be used IN combat.

Have you tried popping your powderburn overload shot as a musket during a close-range fight? If you did you’d have died to a mage fireball during the time you are using your “ability” or reloading your gun.

Musket’s overall toolkit simply isn’t designed for “close-range” or “mid-range” fighting. This is why they gave the weapon longest-range and a 2 second base reload time. It is “intended” for it to be used for sniping purposes, traps are inconsistent and rely on your secondary weapon in order to effectively utilize, sticky bomb can be easily iframed by any player that knows how to press shift at the right time, shooter stance makes you crouch and be vulnerable as you shoot 5 shots that aren’t “guaranteed” to hit because you need to have good aim to be able to deal damage with the musket whereas any mage player simply needs to look at the ground, press his Fireball and boom, 3-4k AoE damage + instant cast + low cooldowns, combined with burn out for even MORE mobility. (Oh and have heavy attacks with big fat hitboxes so you don’t need to have good precise aim in order to land them as compared to the hitscan of the musket, it’s hitscan but it has a 1 pixel size hit-radius, you can be 1cm off the target and miss whereas the mage heavy can land even if you’re 5-10cm off because godbless Mageworld.)

Let’s also highlight the fact that mages can deal THAT MUCH damage with a 150 con build which is the meta for most builds meanwhile the musket is forced to run either 5 con full glass or 50 con semi glass in order to be able to atleast deal a decent amount of damage.

Reap yes is pretty weak in the sense that it locks onto targets you dont want it to if they are a certain distance near you, and only lands half the time considering you cant alter its course. No maelstrom is extremely powerful when paired with grav well. If you were to take grav well out of the equation its really not that impressive, most useful when its used in clumps of cc’d targets. That being said i think if Gaxe gets nerfed it should def be both Grav well and maelstrom. Maelstrom damage is a bit too high and so is grav well and the insatiable grav well damage. Im all for the removal of grav completely from Gaxe and given something else like a shout slowing everyone around or speed boosting allies around you instead. Anything but this grav well making gax a melee staff

thats fine, I don’t think anyone cares if musket hits like a truck, because that requires high skill cap short of some hit scan cheaters

but to hit like a truck at 125 meters is excessive.

5 man musket teams in OPR just chop shit up and spawn camp if gone uncontested.

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