Serious issues with the proposed mutation cap

what are you talking about. It is a simple argument of Equity vs Equality. Learn to read buddy.

I do no believe in equity. Equity means there is no incentive to do anything because lazy people get the same outcome.

You are like repeating exactly what I say and thinking its a unique idea.

Reading comp.

I thought you were saying that equity with no effort is good

It is OK to fail and not win. I and others will have 25 opportunities a week to learn and get better. The newer and less experienced people running mutations are not completing them in these 10-15 minute gold speed runs. For us “average” players running at 30min to 50min a mutation will give us plenty of game content, let alone running any standard expedition.

I am truely struggling to see the negative impact that people are saying this will have on players building their mutation levels - like me. Although, I do appreciate the perspective on how the professional M10 mutation runners consider the current difficulties they imagine me having.

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Proper Raid content, in this case, expeditions, shouldn’t be gated to the top % of players who do this kind of thing. NW Raid content is already lacking and done wrong. No need to make it worse for that % of the population. Depending how this plays out, they might lose a % of their top PvE players. I’d suggest they get their asses moving on a raid expo area, not just a 20 min expo one and done dungeon but a massive “Expo Area” that you have to push into with your team, and might only complete 1 time in a night if your lucky. If you dont have the time to complete it , well thats what MMOs created camps for. Take a page from games that had proper MMO content.

I think they should just let people play the game.

If people want to sweat as many m10s as they want, let them.

This is another form of time gating and the community has been loud and clear with this.

When they are done with their limit, they are going to log off and play something else.

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It’s simple. They have content now. They won’t have content after the patch. Anyone they help now won’t have help because the top tier guys won’t have runs left so they won’t have content either.

It’s one of the worst ideas AGS has come up with since launch. They’re taking a working system and replacing it with a non-working system.

Currently on Maramma server, I do mostly tanking but am starting to build dps sets, totally agree with you on the mutation cap. I did like 20 dungeons in the past 2 days, what happens when the lack of healing and tanking starts to affect people who wanna do dungeons? Dps slots fill up fast, but being a tank i can pretty much always find a team wanting one. I dont even enjoy tanking anymore, i mostly do it just to get shards. Im sure more people could start building tank sets but it still costs a lot of shards to work on all mutation types. I wasnt a fan of shard selling at first but how else do you convince people who dont need shards anymore to do the same old ass content? At this point im okay with shard sellers, idk if ags isnt but they need to realize shard sellers are adding to the total playerbase that does these stupid dungeons. Ags can do w.e. they want tho, listen to us or dont idc anymore, they havent listened to us 99% of the time anyway so just kill ur game more plz.

We all wish they’d just let us but they love these timegates and hold-ups. I don’t know why, presumably because to their perception it’s cheap content.

I am cautiously optimistic about the no-orb change. I have 625GS everything and never sold shards. I have storages full of loadouts for every dungeon and enemy. I am mostly waiting for new content and play to do invasions and mostly for farming drops.

First point, we need a proper reputation system to go along with this. 625GS is no longer an indicator of player ability in dungeons. Plenty of PVP players who might be great at rolling around with one shot mechanics in arenas are absolutely garbage as DPS in dungeons and have not acquired the proper experience of hundreds of runs. I see it all the time.

I don’t mind the grind (200 everything) but orbs seemed like a bad currency. We should make reputation the currency. A bad run with a good crew is often more enjoyable than gold with a group of wankers.

Second point, it would be good if AGS could be transparent about how many players run more than 25+ dungeons per week and what sort of mechanic is in place to service these players. They need to think about anticipating negative player sentiment. MMORPG players love to min-max including focusing on one possible negative aspect of a positive change.

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I run with randoms literally everyday lol, as tank. Get gold most of the time no problem, if someone buys the orb ill even pay for a slot to get more shards. this idea that people only let in elite members is dumb. I also dont have a company but thats because mine along with many others left this game a long time ago.

The 25 runs per week is good, I would like to see a restriction put in place on the group members.

The only players who get credit and shards for the run are the original 5 members. This will eliminate the shard sells.

Thank you
Mario De Luco

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I like that idea but one possible downside would be for runs where people quit. Someone quitting a run could make it a full loss for everyone.

i do agree to some extent, 25 runs for me personally is plenty, but i do think healers and tanks will run out quickly, i guess more people could start playing heals and tanks but they may not have the shards right away to do this.

I agree with the limitation, 25 is actually a good amount already. Shard sellers spammers are becoming nuisance even when you already muted them, they somehow showed up again and flood all chat 50% of the time.

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Read my OP. This will impact everyone in a negative way. I’m not a shard seller.

I hate this proposed change because I know it will shut off end game content for a lot of people and the people hurt the most will be the people who need it the most.

Shard selling could be greatly diminished by simply full healing/resetting the boss if you add a new member to the party while you’re in the middle of a boss fight. They could also require you to be within some distance of the final boss when it is killed to get shards and they could tighten the requirements to get gold on the easy mutations (Gen and Laz).

I’m fine with them squashing shard selling. I am not fine with them squasing the only endgame PVE in the game. I have an idea of a system that could be created pretty easily that would remove that problem but as things are now; the only endgame PVE is mutations.

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They could just put the stupid umbral shards in chests throughout the dungeon that are unlocked by killing X or Y miniboss. If you aren’t there it doesn’t unlock for you.
There could be a time limit to get to that box, like a checkpoint, that determined if it gave gold/silver/bronze values of umbral.

It wouldn’t stop carries, but it would stop the current shard selling at the end.

If we get rid of shard selling at the end, people will still pay for carries, it will just be harder for a 4 man team to run those dungeons and have that other guy stay way back away from mobs.

At some point the idea of having to gate players away from things that are actually monstrous grinds and annoying RNG, needs to be looked at.

When you make the endgame gear drops happen once in a billion tries, and crafting into an absolutely soul crushing experience, you don’t need additional timegating.

When it takes thousands upon thousands of umbral to upgrade a single set of gear, and nerfs happen every other month destroying the viability of those gear sets, you don’t need to gate people from getting umbral.

If we want to grind, let us grind. It’s not like you’re getting a subscription from us, so there’s no downside if I “use up” all the 40 dollar game in a weekend.

you still got your money and I still got the product I purchased.

If I buy a new car, I don’t have some guy from Ford come block me from using it after 200 miles in a day. Sure a new car should last for 200k miles or so, but they aren’t actively blocking me from driving X number of miles in a day just to hit that number in a certain timeframe.

What? You get the same reward regardless your role. It makes no sense. 25 is plenty.

With no keys i can do 25 laz/gen in one day

I wonder how the PVP community would feel if they could only do 25 OPR/3v3 a week. It dose not seem fair that the PVE community is being gated. Ok ya we could go run portals but that is about as much fun as hitting a target dummy.

They are saying that only 5% of players are doing more then 25 mutations a week but that is because we need to spend 20 min looking for some one to sell us an orb at a decent price. I guess im in the top 5% because all i want to do is m10s. I don’t like to PVP so after i run my 25 dungeons I guess i will just log off for the next 3-4 days.

The current system is FAR better then 25 a week. At least i can buy orbs and continue to play.

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Lmfao. This guy still here talking this same bull crap. Can’t explain how he came to that conclusion and gives the same old 11 people example that I tore apart in another thread. You’re wrong. Stop it.

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