I am cautiously optimistic about the no-orb change. I have 625GS everything and never sold shards. I have storages full of loadouts for every dungeon and enemy. I am mostly waiting for new content and play to do invasions and mostly for farming drops.
First point, we need a proper reputation system to go along with this. 625GS is no longer an indicator of player ability in dungeons. Plenty of PVP players who might be great at rolling around with one shot mechanics in arenas are absolutely garbage as DPS in dungeons and have not acquired the proper experience of hundreds of runs. I see it all the time.
I don’t mind the grind (200 everything) but orbs seemed like a bad currency. We should make reputation the currency. A bad run with a good crew is often more enjoyable than gold with a group of wankers.
Second point, it would be good if AGS could be transparent about how many players run more than 25+ dungeons per week and what sort of mechanic is in place to service these players. They need to think about anticipating negative player sentiment. MMORPG players love to min-max including focusing on one possible negative aspect of a positive change.
I run with randoms literally everyday lol, as tank. Get gold most of the time no problem, if someone buys the orb ill even pay for a slot to get more shards. this idea that people only let in elite members is dumb. I also dont have a company but thats because mine along with many others left this game a long time ago.
i do agree to some extent, 25 runs for me personally is plenty, but i do think healers and tanks will run out quickly, i guess more people could start playing heals and tanks but they may not have the shards right away to do this.
I agree with the limitation, 25 is actually a good amount already. Shard sellers spammers are becoming nuisance even when you already muted them, they somehow showed up again and flood all chat 50% of the time.
Read my OP. This will impact everyone in a negative way. I’m not a shard seller.
I hate this proposed change because I know it will shut off end game content for a lot of people and the people hurt the most will be the people who need it the most.
Shard selling could be greatly diminished by simply full healing/resetting the boss if you add a new member to the party while you’re in the middle of a boss fight. They could also require you to be within some distance of the final boss when it is killed to get shards and they could tighten the requirements to get gold on the easy mutations (Gen and Laz).
I’m fine with them squashing shard selling. I am not fine with them squasing the only endgame PVE in the game. I have an idea of a system that could be created pretty easily that would remove that problem but as things are now; the only endgame PVE is mutations.
They could just put the stupid umbral shards in chests throughout the dungeon that are unlocked by killing X or Y miniboss. If you aren’t there it doesn’t unlock for you.
There could be a time limit to get to that box, like a checkpoint, that determined if it gave gold/silver/bronze values of umbral.
It wouldn’t stop carries, but it would stop the current shard selling at the end.
If we get rid of shard selling at the end, people will still pay for carries, it will just be harder for a 4 man team to run those dungeons and have that other guy stay way back away from mobs.
At some point the idea of having to gate players away from things that are actually monstrous grinds and annoying RNG, needs to be looked at.
When you make the endgame gear drops happen once in a billion tries, and crafting into an absolutely soul crushing experience, you don’t need additional timegating.
When it takes thousands upon thousands of umbral to upgrade a single set of gear, and nerfs happen every other month destroying the viability of those gear sets, you don’t need to gate people from getting umbral.
If we want to grind, let us grind. It’s not like you’re getting a subscription from us, so there’s no downside if I “use up” all the 40 dollar game in a weekend.
you still got your money and I still got the product I purchased.
If I buy a new car, I don’t have some guy from Ford come block me from using it after 200 miles in a day. Sure a new car should last for 200k miles or so, but they aren’t actively blocking me from driving X number of miles in a day just to hit that number in a certain timeframe.
I wonder how the PVP community would feel if they could only do 25 OPR/3v3 a week. It dose not seem fair that the PVE community is being gated. Ok ya we could go run portals but that is about as much fun as hitting a target dummy.
They are saying that only 5% of players are doing more then 25 mutations a week but that is because we need to spend 20 min looking for some one to sell us an orb at a decent price. I guess im in the top 5% because all i want to do is m10s. I don’t like to PVP so after i run my 25 dungeons I guess i will just log off for the next 3-4 days.
The current system is FAR better then 25 a week. At least i can buy orbs and continue to play.
Lmfao. This guy still here talking this same bull crap. Can’t explain how he came to that conclusion and gives the same old 11 people example that I tore apart in another thread. You’re wrong. Stop it.
I really hope I remember to come back here and laugh at how ignorant what you’re saying is when the servers go dark lmao. This is a stupid unneeded and unwanted change.
I am not trying to Gear Up and anyone running 40 mutations a week like I am is not doing it to gear up at all. I do it just for the fun of running dungeons
I wasnt responding to you. Your point is valid. The person i was replying to was saying that the only people who run M10s are people doing it to gear their freinds.