Server merge is a total screwjob

The war still 50x50 with great advantages for the defending side, if you were lazy and had to intention to get stronger, this is not on ags.

another one proving the point that toxic pvp players have nothing valuable to add.

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You expect anyone to believe that you are toxic on the forums resorting to name calling and bigoted slurs but you didn’t do so in game?

Sure Jan.

Actually this is irrelevant.
Ultimately if the systems are not fun, it’s still on AGS.
Are people fatigued by constant war and invasions on top of that, for example? Good luck getting your Company to log in basically every single day for War every 2 days and Invasions in between plus trying to play the rest of the game.
That was an issue at launch too. If in the end that’s not fun, that’s the bottom line.
It’s not fun.

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sounds like you and your folks better step the frick up and start getting your poop together and fight back. War is only 50v50, get a good group together and rip their hearts out and then eat them.

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Working as intended. We merged into another world, and it’s been positive for the most part. Wars breaking out everywhere, as intended. :grin:

My server was the destination for the merges and my faction was the minority afterwards. Zergs put most of our territories into conflict within an hour or so but… we won all of our defensive wars. I believe that’s how it’s supposed to work? Am I missing something here?

we’ve lost two territories to new faction members betraying us in mid battle. lost monarch to a crew of 15 we thought loyal who decided to ignore the plan and run off to fishing, syndis never touched them. complete setup. all 15 switched to the syndi company right away. theres infighting in all factions, people are depressed and tired of the toxicity and staring at a weeks worth of war. and the 3 defenses that were succesful have already been pushed back into conflict. if this is the way the game was intended to work, i would never have bought it knowing that. pre merge there was no issue, a couple of wars a week, invasions to fight, and time to play the whole game. now its just toxic bs and constant chaos.

Wtf, i play PVE only but always pvp flagged. I would call you a pvp player that is not good, noobish, lacks skill, because you want land but you get defeated when you are not the only one around :joy:.

Sorry to hear that. The pvp in this game is surprising more on the social side (if you bother with owning territories) which can be off-putting considering the limitations of one server and current map.

shouldn’t people be happy there is conflict now going by how many look at my map is all green/purple/yellow, or the one mega multi company company has taken over the server complaints there were?

My group is certainly happy. We were starving for chaotic large-scale open-world pvp engagements. We were lucky to get a single OPR each week before the merges. I’d say it was nice having a period of gearing up to prep for the chaos beforehand though.

They advertised that the territory ownership was going to be centered on group/faction PvP.

If you didn’t know that backstabbing and coups were a thing, that’s not on Amazon.
My company had it’s finances compensation cleaned out by a couple of consuls that played very good and active ā€œhelpfulā€ snakes.

Not AGS’s fault.

This guy is on here calling everyone idiots and retards yet people disagreeing with him are ā€œtoxic.ā€ :roll_eyes:

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So we see time and time again how PvPers ruin PvP. And then every other system connected to it is ruined too.

There’ll be another round of merges for sure. Just because they increased population in various servers through mergers doesn’t mean the same underlying issues – bad systems and bad actors – have been eliminated. The newly populated servers will start dying due to the same problems that were never properly addressed.

I think by Q2 there’ll just be one server per region. Maybe 2 for EU. No matter how much entitled English-speaking-only North Americans cry, they are still not the predominant demographic.

What would really turn New World around is completely separating the influence of PvP from affecting the servers through instance-only content (or just forget about trying to support PvP at all), making PvE more solo-friendly, and selling everyone fashion and furnishings. That’s the winning formula for the long-running highly-popular MMOs like ESO, SWTOR, FFXIV and many others.

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That sounds beautiful, pvp and diplomacy at work. this is git gud situation.