Greetings AGS Powers that Be, fellow community members,
For the Devs:
Disclaimer: I know nothing about writing code, so this is a “does it make sense to” and shouldn’t be taken as “omfg y u no” type question.
The recent change to ice gauntlet and life staff AoE abilities makes it so the effects no longer stack, and the most recently cast one takes priority, rendering any previous cast irrelevant.
Would it be possible to have this mechanic also remove the AoE’s lingering animation to disappear?
I imagine 50 ice storms and sacred grounds in a settlement war, and maybe 5 of them are active.
If it’s possible to remove the inactive ones, wouldn’t this significantly improve server performance?
Also, on the override mechanic - my best guess is this was a band-aid fix to prevent 50v50’s just being “everyone on the flag and mash buttons,” which is why I like it.
My question is, are there any plans to tweak how this override system works?
Aka strongest damage ice storm or strongest healing sacred ground remains, cannot be overridden by weaker casts?
Is that even something that’s doable?
For the community:
We know friendly casts render previous friendly casts ineffective.
My question for you, has anyone had the ability to test if opposing faction “cast-overs” do the same thing?
For example if I drop a sacred ground in war, and an enemy healer drops theirs after mine, is mine now broken? Or does it still work?
Would like to see facts on this one please. Maybe a video if you feel like a true hero.