I agree with you that there are problems on both ends. The one and mentioned, and at the other end, the one you mention, aka that people have really hard times making money. Of course, those are linked, because if you can’t earn money… you can’t buy… and if people don’t have money… you can’t sell.
Regarding your solutions… It doesn’t make sense, because you mention things totally unrelated to the profession Engineering… Like refining materials or making weapons. Unless the weapons you mention are bow, musket, hatchet or spears… which are already played by a minority of players… and you need to compete with legendary quest, so at least craft 580 gs items… with good perks.
You are also comparing a 480 item with a 600… which doesn’t make sense. Right now, with basic materials (orichalcum) I do 535-550 items. To get over 550, I need to enter daily limited resources (asmodeum for example), there, you can craft 10 per day… but making a single pickaxe cost 15. I’m able to make 580+ items by using legendary daily materials (that btw, are hard to get by)… but then… You need to roll the good perks too. You need at the very minimum, the combinaison of Yield + Luck to be able to sell the item at good cost, Azoth will be the plus. If you compare a 550 item, that is relatively easy to make, and a 580+ that is incredibly hard to make, the bonus you get is minuscule. It’s not worth the thousands of gold coins of difference…
So yes, in theory, you will be correct, but in the current state of the game… The problem persist and will persist until the devs solve the economy issue.


