Servers Dying - Stampede effect

I agree with you that there are problems on both ends. The one and mentioned, and at the other end, the one you mention, aka that people have really hard times making money. Of course, those are linked, because if you can’t earn money… you can’t buy… and if people don’t have money… you can’t sell.

Regarding your solutions… It doesn’t make sense, because you mention things totally unrelated to the profession Engineering… Like refining materials or making weapons. Unless the weapons you mention are bow, musket, hatchet or spears… which are already played by a minority of players… and you need to compete with legendary quest, so at least craft 580 gs items… with good perks.

You are also comparing a 480 item with a 600… which doesn’t make sense. Right now, with basic materials (orichalcum) I do 535-550 items. To get over 550, I need to enter daily limited resources (asmodeum for example), there, you can craft 10 per day… but making a single pickaxe cost 15. I’m able to make 580+ items by using legendary daily materials (that btw, are hard to get by)… but then… You need to roll the good perks too. You need at the very minimum, the combinaison of Yield + Luck to be able to sell the item at good cost, Azoth will be the plus. If you compare a 550 item, that is relatively easy to make, and a 580+ that is incredibly hard to make, the bonus you get is minuscule. It’s not worth the thousands of gold coins of difference…

So yes, in theory, you will be correct, but in the current state of the game… The problem persist and will persist until the devs solve the economy issue.

So, not to be insensitive to the dying servers and all… but does anyone have recommendations for some that are thriving? (US East)

1 Like

Pluto seems populated to me and I play all day/night due to insomnia… it stays pretty fluid and busy :slight_smile: :ringer_planet:

1 Like

Any EU servers that are friendly and have Covenant controlled towns my server is dying and all purple

1 Like

ok, lets be realistic

a high end crafter levels refinement. I am sure you have max refinement if you make GS 550 items without materials, The availability and cost of other peoples daily craft limited items makes it such that virtually every high level crafter will make their own, and some will seek to buy others materials.

If your primary goal is to make money, its up to you to find the products people want to buy, and the price they are willing to pay. If they want your asmodeum, sell them asmodeum.

And some of those products are level 550 hatchets (which is very popular) muskets, Spears etc. Gathering potions, and yes, tools. If people are not interested in the value proposition of 600 vs 550 gs, thats fine, you can make both, if people decide they want starmetal for cheaper repairs, make that. If people want nothing, make nothing.

you don’t need to make weapons better than the 580 weapon quests, many players don’t do them, or will do them later. Some also likely want a decent weapon before then. There is a market for 550 items with the right basic stats, they sell. Every sale is a value proposition, its not that there is no other options, its that you present a better value.

The game does have the generation of wealth at 60 too low, but now with outpost rush, fixed corrupted portals, more people aware of the dailies, the money should be better. If they ever fix repair kits not working, and reduce grind for orbs, the money should be flowing

however, that doesnt change the design of a player driven economy is for people interested in making money to figure out what people need/want and provide it at a price they are willing to pay. The devs should not alter the game to make people dependent. If the goal is simply to give crafters money for items, player driven economy is not the way to go.

now I will say I don’t think a 600 gs tool is as expensive as a 600gs weapon, but thats ok. the fact that there is a lot less perks on tools shows they didnt want good tools to be as difficult to obtain. It also means your less likely to make a completely trash tool, Where as for weapons, not picking the main Stat is more likely to get you two/3 good perks

the fact is 600gs/perks is a luxury, its not needed, its wanted. price it that way, or just make money doing some other market business, there is tons of pent up demand and inefficiencies in the market

You’re all playing the game way too much. It just came out… Do you not work? All these people working from home gonna kill the gaming industry because no one can keep up with their consumption. Go to work, go outside, hangout with family…

Think you must be on the same server as me :frowning:

1 Like

Thats good to hear because I like to play a lot during the night as well!

1 Like

Its unfortunate that they had to go with static servers, which is an antiquated model. However it was only option due to fundamentals of the game itself. They will have to do a server merge soon.
I just used my free transfer to a server i been monitoring that hopefully doesn’t die and isn’t plagued by player queues (refuse to wait to login to a game). I’ll quit if my new server ends up empty.

Originally I thought this was what world sets were for.

Originally I had thought that the reason for world sets was for when individual servers in those sets didn’t have enough players to satisfy the game mechanic requirements (holding towns; numbers for wars/Rushes/etc.). Having these world sets would allow the devs to ‘blur’ the server lines and let players mix within the world sets from different servers.

However, the points made re: city control nixes those ideas. Who chooses? Does it become a crazy intra-faction war over control of territories? Do they merge the servers and reset the territories, no war but still a free-for all? Doesn’t make sense.

I don’t think things were thought through entirely when we were hit with the incredible queues. What AGS should have done was increased player cap per server and then offered beneficial options for free trades to balance out servers with less populations.

What we have now are an influx of servers that are now very low population and no real clear way to merge things.

Maybe what should happen is that a handful of guild leaders from some of these low pop serves should get together on discord and try, as players, to come up with a way that mergers can happen and companies on said servers have a good way to manage the way it’s done from a company-who-controls-a-city perspective. Clearly AGS has no idea.

1 Like

I imagine this is the point of the world sets… maybe. Maybe those are all linked, which is why you can only have 1 character per world set. So those will eventually merge somehow.

I’ve been watching the servers closely since release of server transfer, I will continue to grind and let the craziness settle before me and my friends choose to merge to another world altogether. Only frustrating part is not having anyone to do expeditions with when there are no wars going on.

1 Like

They can just forcibly server transfer everyone on the lower pop to the higher pop server If worst comes to worst.

Well considering just about everything at end game has been taken offline. Not much of a reason to play currently.

Guys this is not really a technical issue any longer, it’s a design/logic flaw in what Amazon designed.

When the small servers go away, and they will need to in order to consolidate the diminishing player base, your owner ship of towns must go too.

The only option would have been to reset all town ownership at the time of server merges. They could create one server merged from many low population servers, and allow all the merged player’s to reclaim territory on the new server. This was not the route they took

So now you’re going to HAVE to move or eventually be moved when they shut down the extra servers. And your land ownership is gone. Move now as a guild and work on reestablishing yourselves on a high pop server, so you don’t potentially have to move again as the player base continues to shrink.

10k view and nobody shows up. :cold_sweat:

I’m not sure why this question keeps popping up.

Many servers have been merged before in other games.
Usually there is some sort of territory control given up and it is always from the smallest server.

I am honestly shocked at how quickly this games population has fallen.

https://newworldstatus.com

whats there to be shocked about? Game has tons of bugs and people understand that. Once transfers are back up at least people can play with friends, until then I won’t log either.

What I see is mats are to rare to craft or to expensive. Crafting formulas need to be reduced or made available easier. Alot of the upper tier items ingredients require faction tokens, which are low volume per mission. Im assuming AGS went in thinking everyone is a grinder, I have over 400 hours logged and can barely afford faction gear. But I also see they made it hard to achieve max skills to preserve longevity of game play, e.g. armorsmithing. It’s very expensive to craft, almost seems impossible if you don’t grind day and night. Back to my main point, most important mats for good gear is hard to find like void ore and is non existent. You need max mining luck to hope to get one small piece. So now you have 12 players who can destroy everything on the server. The competition margin is vast. Chest drops for anyone under 60 seems to be really unbalanced and frustrates players under 60. Due to rarity of items market prices for high level gear are super expensive. I’ve currently spent 31k on my current setup and only have a 545 avg gear score. Also to consider for low pops, alot of bot/macro accounts have been removed or people have spread to other servers and the amount of people have went from heavy of a few servers to spread on many. Maybe another reason we are now seeing influx of bot users running around. Just note, they arent actual bots. But a user utilizing a macro to perform functions. End rant. Just my thoughts. But anyone feeling empty are welcome to join me in Mictlan. We are fortunate to have a decent non packed server.