Currently, I do believe there is a problem with companies holding the best settlements or multiple settlements for extended amounts of time. One company on our server has held Everfall for almost two months. This is driving other companies to quit the game as there is no more competition.
I do believe there needs to be some changes to war. However, a quick and fun idea that aligns with the story would be to implement some Governor corruption mechanism. My idea would be to implement a stacking -10% damage debuff on defense for each successful defense of the territory. This way eventually the territory must swap control.
For story purposes, the greed of the Governor opens the door to corruption and creates infighting within the company and finally leads to less efficiency in wars. Only once the settlement is lost can the Governor realize how close they were to becoming corrupted.
They should establish many small poi’s in each territory, that small companies can fight over and in case of a war, they have to decide which side to support.
it would give smaller companies smaller war tiers, 3v3 or 5v5, and make owning territories more social and interactive. If these poi’s get an upgrade system, it might be used to improve pve to (upgrade a mine to get better mobs and loot or resources, generate passive resources/money for small companies)
Yes, I like this idea. Could be simple like physical and elemental mitigation shrines and a damage increase shrine. I’m thinking something similar to ESO.
The physical mitigation shrine could be a group of ancients that once defeated provide the buff.