You can’t have both with open-world PVP. You will never make any side happy so they need to pick. IS the open world for pve or pvp? This way us pvpers can decide if we want to continue and play on a wow type wanna-be pvp game. I think people are sick of wow-type pvp cloned games.
Sure you got Albion but lets be real that might as well be a MOBA
Lol you can say what you want it is a MMORPG that was focused more on pvp with side pve content kind of like DAOC had. You can even go back on the old dev blogs and see it for yourself lol
Exactly, as long as it’s not at the expense of a large chunk of the playerbase…which is why something like this needs to be added through new land, not taking land away from players.
This game, like any other game, will rely on new players lasting longer and longer than previous players. As long as there are more new players than players departing, a game can grow.
With the major QOL changes in the past 2 updates, there is hope that can happened. Even if it doesn’t, there will be other games. What matters is that the time we put in a game is fun. If this game is not fun cuz it’s not what you were sold onto? Find another game.
No matter what adding in arenas ETC is not the way not saying you said it was or anything. But I know how people think they will say we are getting arenas. Arenas is not organic pvp. WE want open-world organic pvp to where we can use the environment in it etc.
Arenas are cool but get old very fast it turns into a Meta setup only.
its going to take a major overhaul to open world pvp and objectives.
what we have right now with flagging is not enough incentives.
a complete rework of fort capturing.: you should be able to capture pois for your company to get various benefits. not limited to increase faction influence. like for example if you capture a mine poi you get mining yield for that territory. that is something all “companies” wants. in all colors. now you will have these areas switch hands over and over between locks.
tie it into war benefits (like lumber yards give bonuses or cheaper turrets or whatever for attacks) gaining more pois means easier wars for your faction, the alternative is true as well as the 3rd party element of people coming in to just gain benefits during that period.
player v player kills arent that rewarding its just time. there has to be a reason to do it besides annoying farmers. better properly leveled drops AND players that kill other players starts gaining a secret infamy score. you start getting fat drops off them when they die (slowly reduces over days), now infamies people that are know to bully people will start needing to watch their back or take days doing nothing flagged.