Yup, tanks needs some love.
Bump!
You’re forgetting to revamp every sword and shield in the game to fit.
Well…for starters:
Also, after looking at your pseudocode; how difficult is IF slot 1 or slot 2 = sword THEN apply shield attributes = yes to apply as the logic used to build the code from? I mean, that seems far simpler then reworking every sword and shield in the game.
As to this…
…unless you using it with a sword there is no way the stats should apply…otherwise everyone would just use light weight round shields as a stat stick.
Like i suggested, shields would have zero stats, the only benefit would be defense and blocking, and maybe a perk on rare shields. no stats thought. Sword would have full weight stats like any other 1 hander.
Or you know, just make shield usable with all 1 handed weapons and make shield have its own skill tree.
So reworking (and nerfing, by the way) every weapon other than sword that would be able to use shields and adding a new tree vs new code that looks for a sword in slot 1/2 and if there is one then giving the player the shield attributes?
Meaning every sword and shield in the game would have to be reworked vs new code that looks for a sword in slot 1/2 and if there is one then giving the player the shield attributes?
I’ll take the one that’s easiest to implement in a relatively short time frame, thanks 
this game will require tons of coding and reworks if they ever plan to keep or gain more players either way.
Logically, it makes no sense why one couldn’t use a hatchet and shield. But there are many constraints in the game and the lack of freedom to create your combat style is very disheartening.
Dual 1-handed weapons should exist too but it doesn’t. Does that mean just because it will require serious coding that it shouldn’t be done? I don’t believe so, but i am basing that on previous MMOs that met and exceeded expectations of a gaming experience, such as FFXI, WoW, GW2, and FFXIV. This idea that reworks shouldn’t occur is ridiculous given the unfinished/unpolished state of the game.
The shield attribute situation is currently affecting all sword users. Reworks are not an immediate issue. Nowhere have I said…
…since that’s not the topic of this thread. The situation where sword users are losing 50% of their weapon stats when they swap to their second weapon is the topic here. Rework suggestions are feedback, they are not bug reports.
Reworks may be required to fix a current bug properly instead of a band-aid that will peel off and drive more players away. Seems like you are just arguing for the sake of it at this point.
Get real man.
They fail to fix very basic bugs and you are suggesting a rework of all weapons.
They can’t even balance or fix current ones.
I will be very surprised if they can even fix shield attributes within a month.
No, I’m arguing against the absurd suggestion that the way to fix shield attributes not being applied properly for actual sword/shield users like me is to completely rework 1-H weapons & add new trees or have to go in and rework every sword and shield in the game when there is a far simpler approach that is not a bandaid but is an actual fix for the actual problem this bug thread is about.
There is a Feedback section for suggested changes to be made to the game, this is not that section.
I don’t know if having to rework every sword and shield in the game is any easier than coding a change that applies shield stats if a sword is in a weapon slot and not applying them if it isn’t.
Doubling every sword attribute and ignoring shield attribute shouldnt be that hard aswell.
If the choice came down to doing it the way you suggest or not doing it all I would live with that. 
How could you answer my post that i litteraly deleted 20 sec after i posted it course someone else alread wrote exactly that a few post above me xD
Since nobody of us “know” how everything is codet and calculated it is hard to tell what is easier.
Maybe they have a “general weapon stat formula” and on sword and shield is a x0,5 mulitplier on it that they can just delete on swords and make a x0,0 multiplier on shields.
Maybe every item get generated 1 time from a generator and placed into the database.
We have no idea and there are multible way to code it^^
I’m just that fast 
I don’t much care what the fix is, as long as there is one.
I expect a lot of fine tuning of everything in the future. But the current situation is beyond the range of needing a minor adjustment. It’s just…broken.
it’s not about beeing simple. It’s about the amount of processing power. I expect that loop to be executed for every person. That has or has not the shield. It’s a waste. It may become irrelevant if the processing is done only when calculating the new value because of equipment swap. But i fear it’s a loop processed every hit you receive in the game.
Which is where I would expect it and I don’t know why you would choose not to do it there. The game has to watch for swaps and allocate new player stats accordingly anyway, so it seems like the logical place to put that check…doesn’t it?
while i agree with you on this… i fear it’s not how the game works. It would make no sense for the unequip/reequip of items to work when you had lower stats (or hp in previous patches). Depending on how it’s calculated i believe there are lots of ways to create artificial lag and use it as an exploit, I’d give more though about it’s implemented. I anyway believe that the game sword shield shouldn’t suffer from such an issue.
I don’t remember if it’s mentioned in some post before but them having luck perk also on the shield won’t unbalance in opening chests, as any weapon is sheated while doing that animation. Proof of this is any skill like berserk that is cancelled while getting items out of a chest.