Some thoughts about changes that can feel better for SnS:
100% stats on sword rather than 50% sword/shield.
It has no sense that SnS users lose 50% stats when not using this weapon combination.
using shield with any other 1 hand weapon.
1 hand weapons should have a primary trait tree:
for swords it will be obviously “Swordmaster”
for rapier > “blood”
for hatchet > “berserker”
Example, you can use hatchet with shield, then you can use “bersker” traits/skills + “defender” shield traits/skills
- instead of using shield, you can use with 2 x 1h weapons = dualwielding
the offhand weapon will use the secondary trait tree:
for swords, an other trait must be created for this purpose
for rapier > grace
for hatchet > throwing
Example; you can use atchet with rapier, then you can use “bersker” trait/skills + “grace” rapier traits/skills
I think this idea is easy to implement, offers different game options and has a place in the future if new one-handed weapons are added.