Tradeskills are easy? I can tell you on a high populated server, its not easy. In fact, it can be difficult. I do not believe this conversation is really about Tradeskills though, I believe its more about the economy as gathered resources are a hot commodity that can make good profit.
Ehhh. . . . this, subject. Alright. inhale So commonly crafting in mmo’s is purposefully inconvenient resulting in a massive test of patience and hellbent stubbornness. NW is no exception in this matter due to the massive material overhead required in T1 materials. Typically few people that play mmos, or games in general for that matter, have the patience and hellbent stubbornness required to max out their crafting skills. Crafters, or specifically Crafters that live to craft in such games, are typically an ornery bunch to begin with due to this ever present reality, myself included. We’re usually one “Crafting attempted failed” from flipping a desk over due to this. So if I was forced to PvP constantly to gather the materials required to simply train the skill, I would simply not bother because it’s frankly not worth the extra stress. If you own factory that makes furniture, you don’t go to a rival factory that makes furniture and kill all the workers because “Lol it’s a competition.” If you want to compete with crafters and gatherers? Be a better crafter and gatherer. Or just leave us alone. Thanks 
I didn’'t say trade skills are easy. I said the gathering aspect is. Unless of course you are competing against the 10 bots in the area and 5 players also gathering. Hence why there should be high risk zones.
If a botter is in the high risk zone, well, they are probably going to die. If you have a player contesting your nodes, well, fight for them, send them back to town…
Who said that was the thought process?
And your suggestion is literally what you just described, it would be easy for everyone in that company. Everyone else will just server transfer to find a server without a company like that, effectively killing that server. And once every server has a company who owns all the best farming zones and controls the market price for all high end resources, everyone will either give in to their market overlords or quit.
How the game is now, at the very least, prevents any one person or company from having a monopoly.
And you can’t use bots as an excuse when they are already introducing many anti-bot systems. Like disabling Family Share on Steam so bots can’t create endless free accounts. Preventing trade until level 10 and 72 hours.
It may not stop the bots completely, but it will slow them down and make the consider if it’s really worth it anymore.
then say goodbye to 90% of players who still playing this game
mm, it’s a PvP game with forced PvE components.
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War: PvP
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Factions: PvP
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PvP missions: PvP
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Crafting system: PvP (why do you think the original crafting design of this game requires you to craft 4000+ items to hit max level? Hint: Those were to be replenishable items on death)
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Territory control: PvP
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OPR: PvP
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Ability to control zones/resources: PvP
New PvE content
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Expeditions: Newly added to appease the PvE playerbase. There’s only 2 endgame
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Crafting: The only “invested” crafting is voidbent. 1 item, out of…?
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Crafting weapons: Legendary crafts were such a new feature, that they weren’t even implemented in the game on release. We’re still missing how many different components to craft pre-selected legendary weapons?
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Arcana: Locked at 585 because it was a NEW mechanic to include in depth crafting.
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Quests: do we need to go there?
Don’t get me wrong, I enjoy both PvE and PvP games. However, this game is still heavily undecided on which way it wants to go. Lets just say there are far more PvP systems in place than there are functioning and repeatable PvE content in place.
There is a penalty already…
All the running around, waiting for resources to respawn.
We dont need to be flagged for pvp…
Resource gathering, etc, is a pve thing to do, not pvp.
The respawn rate just needs to be lifted a little…
Or…Maybe different respawn rates on high population servers, lower respawn rates on low pop servers…
I understand what you’re saying, however it still opens up way too much botting as well as a MASSIVE MASSIVE flow of resources in the marketplace, resulting in their value to almost 0.
If you don’t understand economics, it may be something difficult to fully understand.
Ehhh this isn’t really a solution to bots. Yup, you’d be able to kill bots if they had to flag to gather resources. Neat. It’s a bot, it doesn’t care. It’ll just respawn and go about it’s business. Yup, I’m sure there are quite a few people that would get a kick out of spawn camping a bot. But, they’ll just keep attempting to run as they’ve been programed, and said people will eventually get bored. Yep, massive flow to resources results in their prices being low. But if people aren’t buying, that price isn’t really moving up. Yep, bots are a problem. But if people want to kill them, and take the time to express how much they want to kill them, then they have the time to report them. Also, this doesn’t involve forcing people, who simply don’t want to deal with being hassled while gathering, to be hassled while gathering.
I have seen this theme in other posts, and again my view on this:
Forcing any type of PvP on players is a crappy model for a game that is geared towards both spectrums. Now if flagging offers more incentives to include a bonus for gathering, sure why not? They already get an xp boost and luck boost was added recently. Personally if the PvP community is this unhappy coexisitng with those who won’t flag I think PvP only servers should be offered or at least have some areas which offer resources and require flagging. This last suggestion for flagging areas should not include any main story line or advancement requirements, but some rewards for the added risks.
If people that have to PvP 24/7 or just really like PvP had an region in the game that was just a constant blood pit and it had a higher resource density, sick. I, and I’m pretty sure most crafters, would not care and you’d have my blessings to just kill each other over and over for nodes. If it was just the same nodes as everywhere else, with the same resources just with greater abundance, crafters would not care. But the moment you say All gathering or All high end nodes, no. That’s just greed talking. There’s already competition for nodes, it just doesn’t involve beating people to death. There is already risk involved with the crafting process. 125k in estimated material costs, 4-5k in estimated refining and crafting costs (Of which PvPer’s are already collecting the taxes of) is a massive time and money sink to hit 200 in a craft. Most people do not buy gear or items made by crafters because they can kill things for drops. This certainly qualifies as a financial Risk vs Reward. The Challenge is actually being able to stick your nose to the grindstone, and get the job done. I’m typically diplomatic in discussions of various topics, not this one. As I’ve previously stated, crafters are an ornery bunch.
What’s the point?
Me personally I pvp because I enjoy fighting other players, its more exciting and engaging than what npcs can offer, getting challenged by other pvpers better than me so I can improve, meeting new folks I can have a laugh and banter with.
With respect what you suggest is nothing less than a glorified gank fest.
what do we as pvpers get out of killing randoms like this?
Honestly, if you like you can get this experience right now, go kill the rabbits and turkeys outside the towns.
Bots are an issue, devs are working on it but surely more work and more serious countermeasures need to be applied.
The problem with the resource value pyramid and with lv60 gathering low tier resources in low tier areas has a different root cause: the refining recipes require too much tier 1 resources. One among many issues that I pointed out in my economy analisys (which I’ll link below)
Again the deflation is caused by other factors, yet I agree with you that more incentives for flagging are needed however a luck buff on flagging was already promised by the devs and will be implemented soon.
Forcing flagging for gathering doesn’t really make much sense, it’s kinda worse than actual full always on PvP and it clashes with the gathering luck system in place which encourages you to wear gathering gear putting you at a disadvantage against ganks. It would easily turn into a grief fest and it wouldn’t actually help the economy.
It really doesn’t tho.
Just wanted to say that this “removing player agency” thing is a pretty weird stance. Literally every mechanic of every game is about removing player agency. For instance, having cooldowns on abilities removes the player’s agency because it prevents them from spamming those abilities. There’s no laws of physics or anything that prevent ability spamming from being possibility, so it’s really just same dude saying, “No, you can’t do that,” and so they’re removing player agency. I have no strong position on the OP, but this idea about player agency is not a good counter-argument.
Flagging for PvP to do a PvE activity is completely asinine.
Hell no.
This looks to be another full pvp and let me gank people peacefully gathering for their craft posts.
I feel you that botting can be an issue, but at no point should people be required to deal with pvp as an absolute necessity to play the game. If an area is over farmed, pull up the map online and go to another spot. Besides, the ‘botting’ isn’t really an issue from what I have seen, between three different servers other than some fishing bots I have only seen 1 mining bot and I am pretty sure it got banned.
Besides, I don’t particularly feel like playing rust, which is what it sounds like you want. This isn’t rust, that was attempted in alpha and it failed, and hopefully will never return.
Also please pass the feedback that majority of players do NOT wish this, @ApricotScarf. Thank you.
Also tagging @Luxendra and @TrevzorFTW : Please do not let minority of players, who are however extremely loud and annoying both on forums and ingame, ruin the game for everyone else. Should you let this happen, it’ll be the end of NW for most of its players.
And on every topic about it, we have an overwhelming number opposing this idea. It is just people that want to monopolize stuff by power. It will be easy exploited by big companies.
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