For me pvp was playable, before brimstone, now wars, oprs os only one big kaboom fiesta you cant fight because wveryone only exploads … Those heartgames runes needs rework it gives too big burst… BB combo was enough now it took fun going OPR…
In a lot of cases you cannot burst down people with bis gear even if it’s light armor (not trying to farm views but a legit example) NEW WORLD! The Divison Turned Me Into This... - YouTube the fight at 0:51 seconds in
I hit him with 3 shots before the riposte
I have sundering riposte which is 24% rend and trenchant strikes which is 20% extra damage on heavy attack and I have 3 mortal empowerment stacks
I continuously hit shots on him while he was 5% hp and he managed to live for 30-40 more seconds
I have close to bis dps gear as well and he was in light armor. Burst is important just due to how the pots and healing abilities work in this game
If you can’t do enough sustained damage you won’t be able to burst them down anyway
Depends on who you are fighting but when you have perks like refreshing toast/berserk/defy death/shrinking heals
It is very difficult to burst people down even
I’ve been on this horse for a while now. I think many of the range specific issues is around how burst centric this game is. If a weapon can’t burst kill someone it’s basically useless/stat padding. But in a burst game of range becomes viable it also becomes toxic and not fun to play against.
Another thing they should do (as well as tube damage & healing down and health up) is rework a lot of the weapons to have unique utility. Look at musket. It’s only about damage, with zero utility, so if it can’t burst people it’s useless. This can be done by adding new skill trees and reworking the existing ones. The only real weapon with group utility is the VG.
I couldn’t find the post, but I suggested this MONTHS ago. Fully agreed. I made two posts about changing how fortify/abs works and both got dev attention. 100% agreed.
Need higher CON scalings. ![]()
No whole large scale combat needs rework… maybe add some damage nerfs in clumps ? Arenas for example are fine I dont have any issue with them … really pvp there is fantastic, but OPR ? Before patch ranges were issue now issue are those kamikaze guys …
9k detonates are balanced. Change my mind.
6k detonate, 7,5k GA/WH combo how to live Mr President? Before patch GA/WH was not a problem even if I caught full combo I was able to dodge, go ice tomb, drink potion and return to fight now I am just dead…
I am curious what Devs plan to do, now for me OPR is ~ 8 mins of gameplay I do 3-4k points and time for coffee, youtube, facebook… from to time I go continue take part in this kamikaze pathology.
If you get hit by last hit of execution under 50% hp than that’s on you man
And to detonate.
I actually think it’s hella fun. Everybody panics when someone runs in with it and it makes it fun asf XD
Vines also are like a death sentence in a brawl, esp vs blunderbuss lol
Those things aren’t balanced, but they make the game more fun than not for me. If I get catched by SnS blasting detonate, that’s on me xD
But If I get blasted by 3arrows over half the map for 13k total, that’s not ok in my book
I’ll abuse bow now till they nerf it to the ground. I’m not touching meele till they change it
ehh fun??? I press c and do 4-8k dmg a few seconds later. not much skills there and unfortunately detonate is just head over heels better than any of the other heartgems (Vines might be a close second)
Can’t you just iframe detonate or just hold W in the other direction? I have yet to be hit by it, but I mostly play arenas.
Not everything has to be skillful. SKILL only isn’t what brings basic fun.
Well i can’t put it well in words. But for me detonate and vines are one of the coolest additions we got in pvp
There is no skill in pressing buttons in this game.
The skill comes from controlling the pace of a fight to ensure your buttons work and theirs don’t.
I am so glad you brought this up because I have been thinking about this a lot lately, and I believe the solution is as follows:
Increase the “diminishing gains” on attributes. Currently, the first point that I invest in strength will give me more damage than my 300th point , and that’s great , no one wants a 300 strength player to kill then in 1 shot. But the gains can still be diminished further, reducing people damage output while giving a nice help to hybrid classes who don’t invest so heavily in 1 attributes . (great sword balancing issues aside)
This would nerf anyone who plays 300 dex, Int, focus etc, while leaving hybrid builds untouched. The key to this change is that the diminishing gains on constitution are much weaker than the diminishing gains on other stats. That means that investing in con would give people more “bang for their buck” and ppl would be incentivised to invest in it a little more.
Let me know your thoughts ![]()
I’ve been slowly getting more and more balanced OPR’s. The dex are getting off OPR and coming to the forums more so I’ve been enjoying some mad gripping clump fights once again in OPR.
I personally think with the current meta bruisers take a lot of skill to clump wipe. Rotation abilities and timing plus dodging the other bruisers. It’s fun to me. Monkey-brain damage soaking? another story.
One shockwave can spell your death and when there’s 4/5 bruisers with a shockwave ready you gotta be on the edge of your seat. Baiting them into being greedy and over pressing their stamina then smacking’em right back with a full combo is fun and the fact that there are a LOT of bad bruisers, I think bruiser vs bruiser takes a decent amount of skill even though they are branded as brain-dead LMB monkeys.
I’ve watched bruisers pick up a bow or a FS and slap with it while learning it. I’ve NEVER seen a new ga/wh slap with it straight off the rip.
Right, but those are not mechanically difficult things to pull off. Just like a heartgem is simply a button press, so is a dodge, or a PoD, or a Leaping Strike or anything else in the game. People take the most rudimentary aspects of the gameplay like aiming and pushing buttons and think there’s some high “skill cap”. It’s insane the number of friend requests I get after M10s simply because I know how to throw a good grav well and not die while jumping into melee. In that same vein I’ve got a lot of fans (and haters) in OPR for jungling and backcaps.
The guy earlier was commenting that pushing a button for big damage takes no skill. And he’s right. Pushing buttons doesn’t take skill.
They require good game knowledge though, and knowing when to push those buttons is a skill of its own.
ahh, i see now. Facts
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