I think that I and just about every single player of New World are waiting for some much needed improvements to storage in game, here are some ideas to contemplate.
We can have 11 settlement storage sheds. These settlements can be controlled by a faction, and this has impacts of taxes and such, but not storage directly.
We can have 6 outpost storage sheds. These outposts cannot be controlled by any faction, as a result, fast travel is not impacted by factions. Storage is not affected.
We can have 3 Houses. A player owns a house, factions can determine taxes, but have no impact on storage, and should not affect transfers between Houses.
We can have 1 Camp. Camps are currently very underused, and all but useless, serving only really usefully as a respawn point, with limited other functions.
We can pay gold to move items from one settlement storage shed to another, if both storage sheds are in settlements controlled by the same faction, and (I think, not sure of this) our character is in that faction. As settlements change hands, this would have an affect of the ability to move items from one place to another. Personally, I find this problematic, but if I donât own a home in such a place, I can live with it. {OTOH, if I do own a home in a settlement, I expect to have the ability to move things from one of my homes to another of my homes, at no cost, and regardless of any faction related stuff.}
Some things to consider:
Houses are bigger than storage sheds.
Storage sheds grant 1,000 pounds initially each, with upgrades adding more.
Houses add nothing to your storage.
Houses can have chests, but these chests only offer two functions.
- They provide quite limited storage.
- They link to settlement storage to an in-house access point.
Higher tier houses can have more chests, but why have multiple chests in a house, adding confusion and taking up space? If any and every chest is just part of a single storage space, what the heck is the point of that?
Let us contemplate an improvement to this current state of affairs:
First, houses need to provide storage themselves, and this storage needs to at least equal that of the settlements âstorage shedâ basic 1,000 pounds capacity, and if I had my way, they would get 1,000 pounds per tier of the house, as the prices versus benefits right now are totally out of whack. If houses were modified to provide these storage values, we would be seeing an increase in base storage of from 1,000 pounds to 12,000 pounds of storage over current values, depending on players owning at least one tier 1 house, and up to 3 their three houses.
Next, I would contemplate the existing storage capacity provided by chests, and their additional function of linking settlement storage to in-home access points. Would these chest even be needing to add additional storage space if the houses already added 1,000 pounds/tier? If they did offer additional storage space then building the larger and more expensive storage chests would be a good thing, but I would like to see chests limited to one per house, regardless of the tier of the house, because the houses would already be providing storage, and additional chests would just get in the way.
Additionally;
Right now, we CANNOT move items from one house to another, unless the settlements are both owned by our characterâs faction. This is wrong and annoying, a players faction memberships, for whatever that is supposed to be worth, should have no impact on their own houses ability to move content from one to the other, without PAYING anything, to anyone, for doing so. An improvement would be to allow the function of a storage chest, in addition to linking a players house with the local settlementâs storage shed, it also provides a link to the other houses that a player owns, making it possible to magically access storage in any of your three houses, and their local settlements storage sheds, from any house a player owns. If AGS wanted to have a separate type of chest that allowed this feature, that of inter-house storage linking, and another type that links local settlement storage shed with home storage capacity, that could be in interesting thing, and give a reason to have more than one storage chest item in a house.
The final thing I would suggest would be a greatly under-utilized aspect of the game, and that is the playerâs ability to have a camp. Right now, almost no one uses their camps every time and place they go. Let us consider what a camp currently is, and what it could becomeâŚ
You can make a camp and respawn to it if you die, and it is close, and if you donât log out. You can also carry out some crafting at your camp.
ButâŚ
What if your camp could be leveled up, and vastly improved, customized and decorated? Right now, you camp can already do some {very limited} activities, and that is good an all, but I love character progression, and unlike houses, a camp could be a very personalized place, what with your ability to put it anywhere a camp can be built, and if one location is not where you currently want it, you can move it somewhere else, and not be tied to a city at all. But for this thread, Iâll limit myself to discussions about storage and access to storage.
Let us look at a camp as a fourth house in some respects. Make Camps expandable and customizable, so instead of just a tent, bedroll and a fire, you can actually have a tent that lets you go inside it, or even make it a tiny hut. Either way, the inside dimensions donât need to be equal to the outside dimensions, and letâs add a crafted storage chest to the things that your higher than tier 5 camp might have as an upgrade. Right now, all the various crafted (or looted) storage chests offer is an in house link to the local settlements storage shed, in addition to the storage they themselves grant. What if there were different functional kinds of chests, ones that do what all chests currently do, that of linking a specific house to the local settlementâs storage shed, ones that link different houses, each with this kind of chest, that only link to other houses like chests, and a third kind, that allow linking the players one and only camp with the houses they own?
Basically;
House to local settlement storage shed link. As is, no change from current.
House to like equipped House storage link. Requires that both houses have this other, additional kind of storage chest.
House to Camp storage link. A third storage chest type, 4 of which would allow players to link storage access in all of their homes and settlements to their anywhere in the world camp, provided that they leveled up their camp, crafted/looted/bought of were gifted the chests needed to do this.
Some other threads that came before mine.