Should I quit bow?

This is where I can really appreciate a forum,…

From where I’m sitting now there is NO favorism to the GA. Just check the loading screan in OPR. you got maybe 3-5 bruisers… the rest are heal/magic/range…

If AGS was favoring GA there would be a lot more. Personally I prefer toe to toe combat but as a casual it’s ABSOLUTELY fruitless. I’m getting literally melted with IG/FS/VG/Arrow and bullets.

I would say the advantage is FAR on the side of the range 600ish GS player.

The lowlife 540ish average wanna mellee players (like myself) are getting laughed off the map

It’s comical, thus I politely but firmly disagree with your point, your massive damage (topping OPR) is awesome, but you can’t dominate EVERY aspect of the game. I don’t score higher then 33 in OPR, I’m not chosen for wars (low GS) and don’t have time for chest runs, nor mutations… You have 1st “new” world problems my dear friend.

-Pantz

Fire staff is also grounded every attack for X amount of time, has casting skils that can be interrupted and its damage is lower than bow. Compare both weapons with musket. The fire staff also has a shorter hitting range.

i played over 200 rushes but never seen someone play rain plus poison to top dmg.
i mean it can be done sometimes but no one plays that.
its a war style of play and even there its just better to take mage now.

and?

You have 540 GS. Any dps with 600GS+ is likely going to stomp you, you’re just feeling more the impact of mages and ranged because they can shot you from distance and if you’re smart you are keeping a safe distance from direct com act with other melees stronger than you.
Anyway that’s not the point. A fair comparison is a ranged with 600+GS playing against a melee with 600+GS.
I’m going to dive you a preview: once you hit 600 and is able to wear a full decent set with resilient you gonna destroy archers on OPR. They gonna hit for 1,5k on crits and if you are able to land a gravity well is 100% sure that you gonna kill them. Don’t worry :slight_smile:

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They did hurt the rapier’s offensive capability a lot. And I am a rapier main. This was a very bad way to nerf the rapier to deal with the kiting issue.

They need to balance things like this beyond just changing CD numbers. Some basic stuff they could have done was make it so that Fleche only goes the full distance when activating in the direction of another player (like the Bloodlust passive in the Great Axe tree.) Swap the forward and back Evade distances so you go further when engaging into combat instead of kiting away. Actually do things to deal with excessive kiting, not just weaken the weapon on whole (because the weapon is only “OP” as a kiting, defensive weapon.) Riposte was also burned quite heavily considering just how easy it has become to avoid it as well.

The bow is hurting also because of the continuing desync issues (as well as wonky hit boxes) with an already challenging weapon to land. While things like the fire staff has larger projectiles with heavy AoE potential. And don’t get me wrong, fire staff should have been buffed and should be strong and relevant, but one weapon should not just replace everything else in terms of effectiveness. The skill required and drawbacks of using a bow should be rewarded and do really good at what it excels with (bursting down single targets.)

Healing and mitigation are also a major pain in this game, especially for range users (as an intermittent Bow and Musket user I can very much testify to that.) The sad part is I wouldn’t even know how to fix that without downright crippling healing either (which would also be bad.) But it does get tiring to have to grind away at people that hit hard with lots of armor that you can only seem to wiggle away at and then get healed up to full almost immediately.

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First of all, it’s not bad to use a weapon as a scape mode. Light set was so weak on this game that the only way to survive on PvP was having rapier as your secondary. Rarely increasing anything by 100% is a good idea. Doubling the CD of Flèche killed the rapier. They could’ve just made small adjustaments like riposte 12 to 15s and Flèche from 6 to 9 s. But they decided to kill the weapon instead to please their beloved melees :smiley:

I don’t argue that using it just for kiting is necessarily bad. My main argument is that if you are nerfing to limit a particular play style with a weapon that is overtuned you shouldn’t also simultaneously nerf its usage in other ways that aren’t overtuned, especially when you are basically butchering what appears to be the original design of the weapon (an offensive weapon designed around close-range, reflexive evasive maneuvers and counters where mistakes leave you incredibly vulnerable.)

The rapier was a weapon designed to assassinate single/small groups of targets at very close range. Fleche hurt the rapier - but the evade nerf decimated it.

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The bow is shite at the moment.

When I try ranged with musket or fire gaunlet I won’t win. Unless I out hit them by 3 to 1.

Luckily bow has better range and hit recog. Lol.

Someone said rain of arrows was good, but wtf wants to use that with a bow?

To be fair to melees the rapier needed a nerf as the melees couldn’t kill rapier users.

Been playing bow since closed Beta.

Dropped it for rapier musket.

Now rapier is getting nerfed.

Bow to me is now just an AOE weapon in wars and mutations, and with all the unnecessary nerfs in pvp, not a main weapon Id use.

They literally nerfed the HARDEST WEAPON to use in the game countless times, and wonder why people arent using it anymore.

Ammo costs, leading shots, getting rooted to ground after every shot, slow projecticle speed, losing peripheral vision when shooting, INACCURATE RETICLE, insanely small hitbox compared to the fire staff, the list goes on.

The devs want you to use the Greataxe.

Just use the damn greataxe and call it a day.

After about 800 hours of using the bow, I finally have to let it go after they removed the jumpshot and nerfed it again last patch.

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Your commenting as if you actively play the game sorry haha.

Fire staff got a buff to cancle attack and roll. Bow is stuck.
Firebolt shoots faster than arrow with faster and larger projectile.

The bow only has maybe more range on the firestaff- but with the above notes, good luck hitting a target without mindreading the path the opponent. Thats where musket basically takes over

wrong … u have a small root after shots as mage…
ppl just have tons of elemental resistance aswell now so ur dmg is " medium"
specially as light armor player it feels completly useless…

Heads up!
Grit is not working from 300 in str.

You have to take [Hardened Steel] (WH) or [Enduring Strike] (GA) …

Since the last patch reset everyone’s talent trees on GA lots of people have chosen not to use that in the new build so you can mess them up bad.

(Edit re: tested and corrected info)

i dueled top heavy armour axe hammer with staple light armour bow rapier.
cds on rapier are useless to attack , no chance to land riposte what so ever , dodge needs to be perfect , hit every shot from every angle, and still there is 0% chance to bring him even 50% hp even if i had aimbot.
most just dodge evade shot, at least 50% of shots are dodged since they know the timing by now.
so its not even a duel.
you cant even kite just run but thats not a duel any more.

Well I do hope to be soon. I like the changes in Feb and March

Yeah, you cant even kite with bow. Its too slow to shoot. Its now a mid range mosquito that you hope no one turns to chase you.

Blunedbuss will be the way to go anyway, either with GA or something else, who knows… bow/musket are dead and probably intended to be that way.

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