Well, it is not enough to fill a server and not even enough to indicate a zone is needed let alone a server. Again with the excusess…Oh people don’t participate here so just take our word for it there is a huge demand. LMAO. If there was a huge demand they would be clicking the petition. Where else is this so called group going to get their voice heard?
Also to consider: Views in the forum are not distinguished by unique users.
If I click on a thread 10 times in a day, that thread got 10 views from me alone.
Not to argue for or against, but I think it’s important we understand the metrics the forums use.
That’s not even remotely true.
I don’t need you to take my word for it. If you think I did then you haven’t been paying attention.
The data and metrics are there, the industry performance supporting these ideas is there. The fact that people still, after all this time, come to this game believing this is a PvP game (which it hasn’t been for about 2 years now, since alpha), is enough to tell you the demand is there.
Find me some PvE posts that have more than 100 likes, and we can talk about participation and voices being heard.
A better question, is why are people who don’t have any interest in a PVP server, trying to monkey wrench every pvp thread T_T
“You just want to grief people”
“It will not last”
“Not enough interest”
“It’s all toxic people”
Clearly there is interest, even though it might not interest YOU. (Those people know who they are)
I myself am HIGHLY interested in a pvp server, or zone, or zones, more pvp content all around.
I also do a lot of PVE content. I like both.
Which is why i’m a yes for all the above. But if i see a thread like, fresh start servers. Which i’m not interested in, i don’t go in there and blast it with all the reasons i don’t like it, or make fun of or belittle or try and tear apart every argument of why i think X scenario will play out blah blah.
I just wonder why people are so highly invested in doing so.
straw man: an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent’s real argument.
Perhaps you did not understand the question asked, nor were you able to infer the intention of the question from context. The original post posited:
Based on this proposition, and as a means by which to understand how the mechanics of such a thing might function, I proposed a counter argument through which one might explore the differences between such areas.
It was pretty clear to me that on the map was a reference to the world map, as it struck me as an obvious and weak argument to jump to claiming opr is already a PvP-only area in much the same way that it is a disingenuous straw man argument to claim that the basis of my argument is invalid because expeditions are already PvE-only areas in the game.
This was a pretty straightforward question on my part. It may have been unfair of me to quote you in lamenting the toxic behavior of so many people in these posts, and for that I apologize. That being said, this entire conversation has demonstrated and underscored that level of exhaustion for me.
To be fair, that is the basis of this conversation thread, and I don’t think it’s entirely without merit that people who deeply enjoy PvP might wish to have a place where such a condition is true. Personally, I think that a PvP-only server might be a better option, though that might also have its own issues, but it strikes me as a more elegant solution.
Last time there was a PvP area in the open world, it lasted for 2 hours until everyone was trucing and running the quests.
I mean, you can have anything you ask for, but honestly, the last time AGS by omission delivered something like this, it ended up having the GC PvP quests nerfed because it was a constant caravan of flagged people coming and going. What’s going to stop any new potential area to become the same double benefit?
I think that’s what AGS means by “not special yields or benefits”, as they won’t control the social behavior, it quickly turns into a benefit fest, sans the key element that made the area exist in first place.
i know a lot of people think developers hate/ignore the pvp community in mmos, but its not like that. The pvp community is always smaller then PVE and its really hard to make them happy. Also with PVP or any competitive game, you bring a bad reputation to your game with toxic behaviour, cheating, exploiting etc…
I was working on a project where we tried to create a PVP zone where PVP players can get everything in the game without doing any PVE, but its really hard to balance rewards because of the holy trinity, a dps is always going to get gear faster. A lot of work into systems, development , testing etc…
So you would think that’s what i want in this game… but the first thing our players did remove all equipment and kill each other for hours, got everything and a week later complain about lack of content, and no progression.
I would like more pvp systems, but its a rabbit hole for developers… its just not worth it.
and i didnt even say anything about balance…a class does 3 dps more and you get 50 post on the forum why is something OP
Yes, and your proposition has been directly responded to several times now. Thus, no straw man.
The entirety of the game is defaulted to a position in which PvP is not inherently enabled. In fact, even if another player enables, that has no bearing on how they can interact with any other unflagged player. Period. Thus, the entirety of the game is PvE-only to those who choose.
A PvP player cannot choose to force PvP, but a PvE player can choose to enforce PvE only rules.
And since you love semantics that don’t alter the outcome of the truth, every single town and fast travel shrine is explicitly PvP-disabled, regardless of flag status.
And the answer is straight forward; It’s already the default state of the game.
Im torn on this because past marketing experience tell me yeah, youre 100% right. Hell even like 3% is considered “good” for response rates, so totally agree. But on the flip side, if they are pvp fanatics and they saw the post they should be signing it to show support.
Many people don’t sign simply because they don’t think it will change AGS’s mind. A good portion i would bet that would go out of their way to sign it aren’t perusing the forums here.
It’s easy to forget how few people actually come to the forums, or if they do it’s just to post something they care about and then move on. Very few actually sort and refresh, look at all of the posts as they come and go.
I have no doubt if that post had a reddit presence there would probably already be thousands of signatures. But reddit doesn’t allow those.
Part of my day job is figuring out interest based on responses, views, and non responses. It’s something that AGS does with machine learning in the forums. In a way, each of us that speaks out one way or another almost act as mini representatives for the player base.
But that leaves a large portion without a voice, and i would love to see more interaction.
Interesting. While I think youre right there would overall be more signatures just due to more eyes, but (and yes I know we have no way to verify) I would suspect the forums would have a better response rate than reddit. But that’s just me speculating for shits and giggles.
I used to do this a little as well and my biggest takeaway: people are freakin weird. The type of seemingly mundane things that would effect click-through rates was interesting…but I’m getting wayyy off topic now lol
They’ve already state they will not be adding anything that gives an advantage over the other zones to a forced PvP flagged zone. Well before the PvE crowd had objections.
They mentioned that in their development update, which is why I referenced it in the first place. Scot Lane himself said they like the action they saw and want to try to recreate that experience in some way in the future. That was after they nerfed the PvP experience from the quests in that area and we’ve unfortunately heard nothing since then.