Shouldn't there be a change in mutation?

I’m translating through Google Translate, so some of the content may not be understandable.

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With this patch, I thought that the number of players would increase slightly due to the increase in the number of shards in each mutation step.

Nevertheless, there is no feeling at all that the number of players has increased.

Tired of waiting for players before or after the patch

Why?

I don’t know about other servers, but in the case of the Australian server, there are really no players in the mutation.

Even during peak hours, there are only a few regular maps, but it’s hard to find players on the mutation map.

This seems to be the case with any map.

It is my personal opinion, but first of all, the problem seems to be that there is no attractive reward.

In general, unless you go to a higher level of mutation, there are many items that can be obtained from regular maps.

In addition, in the case of some items that are dropped only in mutations, most of them are epic items, not legendary items, so they do not seem to be attractive at all.

And a mutation of 10 steps will divide even the few players.

How about reducing the mutation steps to about 5 steps or eliminating the step-by-step method?

I think it makes sense to go up step by step, but most players may feel a little tired because they have to meet players they don’t know at all in the group finder.

And I think it would be a good way to see the lobby groups of all stages of the map, rather than showing the lobbies step by step in the group finder.

If it is not a step-by-step method, if you have performed the upper mutation but feel that you lack the ability, you will lower the level by yourself, and you will not have to go up step by step from the first step tiredly.

Although the number of shards that can be obtained in each stage has increased, it seems that the lack of players in mutation cannot be solved by that alone.

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