Please, then, for the love of the spark, buff or redesign the leg shot ultimate. Such a cool idea but wasted.
Its mixed. I am a good bow player and gave my opinion on it. Other bow players that have posted shared my opinion. You are a fire staff player that doesnt understand you have massive AoE and that’s why your single target is lower.
Well its offtopic but just compare this asspects of bow and fs:
- auto attacks - aim, control over aim, limitations - like you dont move much with bow, but you control when to shot both light and heavy attack. also with fs you get this 1sec “slow”
- skills
- ability to be in move all the time
- hitboxes
Im ok with all changes before they made on PTR to the bow except hitboxes. Bow have own advenages over FS. So adding same hitboxes it does make bow easy as FS but you get some benefits like: you can move after aa, you can jump between attacks, you have full controll over aim and more. Its to much. This new hitboxes should be somthing between live bow and live fs.
But the fire staff also has control over aim and auto attacks. Its the same thing… you want to fire then you click. Except bow has to ADS and aim to do so. They lose complete FoV while doing so and only see what is right in front of them. On fire staff you dont have to zoom in with right mouse button. You actually get a block instead. The difference is the skills. The bow can load a skill and wait. But is that really a big difference? You fire skill when you want to as well. I dont see the advantage. A little difference? Yes but advantage? No not really. There is a disadvantage though.
Firestaff gets this 1 second “slow”. Do you mean 1 second slow movement after you fire a shot? All weapons get those. Including bow. I cant just fire, drop ads, and move at normal speed. It also has a 1 second “slow” where animations are happening and you dont sprint right away. What they changed is that I can now dodge after a shot instead of being rooted for what feels like a full second and then move into sprint from that… same as all weapons.
Not sure what you mean by “skills” bow has skills and fire staff has skills
“ability to move all the time” advantage goes to firestaff. You have just as much movement as bow when it comes to firing then moving. You also have full FoV at all times and dont have to ADS or drop ADS.
“hitboxes”. Yeah they are about the same. This is a good thing because my 2.50 gold arrows constantly didn’t register before.
Again the movement after an AA is the same. Same slow animation while I drop ads and have the 1 sec slow before it will go full sprint again. The only difference they changed is I can now dodge after an attack and begin to move instead of being rooted. Pretty sure this is the same for fire staff or any other weapon. If its not then feel free to educate me and I will go try it.
Jump between attacks… I dont even know what this means. Im guess some advanced movement that smart people figured out. Im guess fire staff could do the same since its not a bow thing but a jump/change directional thing. I dont know. I dont bunny hop.
You have just as much control over aim. I dont get what you are saying here. You aim click fire. I aim click fire. Actually if you want to get into it… your crosshairs are centered and your skill follows that. Bows does not. It is skewed and that makes it look like bigger hit boxes when firing to the right side. Its a perception and not a truth.
Heavy AA does trigger after 3sec, so you control only light attack.
Yea you can dodge after fs after attack it was always like that.
FS cant do jump between attacks. Try it. But its not issue imho. It was very bow specific skill required movment anyway.
And yet again you dont have controll over aim unless you use only light attacks.
Also remember bow has skilsl with stagger. Its very strong to have.
Live version of bow is bad since its very inconsistent and ofted does connect arrow with 0 dmg. So it does need buff there. Dunno about movment since bow with rapier already allow movment no other build allows. Dmg on bow is bigger than on FS, but FS have better aoe so its ok.
For me both weapons were close each other and we needed just small buff on bow. But original buffs from PTR was to much imho. Not only it would make bow was stronger. It would make bow just better version of FS. But with what they did to it with last patch is just a joke. So no point talking if buff was to much or not. Now bow will be in bad spot and ppl will quit the game i think.
So basically your only issue is that bow can hold on to a heavy attack. Again, this is at the cost of losing FoV and not knowing what is happening around me. Pros and Cons man.
Not only this. There is dmg difference and stagger with some skills. I dont think you can compansate for it with anything FS does offer.
Not all weapons need to be the same. The stagger is like a half second at best on two skills. What fire staff has in place is burnout movement skill. You also have quicker cooldowns.
Damage difference comes from single target weapon vs an aoe weapon. We already covered this and you agreed.
If you want to play a more AoE class you play fire staff. If you want to play a more single target class you play bow.
If you love being a wizard/mage type of roll then you play fire staff. If you want to be more of a ranger type of roll you play bow.
Its really this simple.
Still. Bow should not have same hitboxes as FS has imho. And i wont change it. Might be wrong but i feel this hitboxes should be somwhere between bow live and fs live version. So bow would remain more skill requiring weapon but with much bigger playmaking potential if mastered.
It currently does not. They changed it again on the PTR. Just that they tried to do it silently. I dont even really care about that honestly. I do care about the god aweful change to the movement again.
Well what they did on PTR now is a joke imho.
Bow is now kinda FS but with better single target dmg and worse aoe. There are not that many differences between weapons left lol. Its bad imho.
The movement changes killed the bow for me. I played bow with it being bad like that for 6 months. All in hopes that it was one day going to be changed. Then they said it was coming. Then I focused my build and rolled armor/put umbral into it. Not the greatest stuff but it was all my stuff and I worked hard on it. Then I played on PTR and was blown away how good it felt. I was hyped. I was stoked. I was having fun again even with the crappy live version because I knew it was coming. Then they stealth changed it back to even worse garbage than live. Now I want to quit.
Yea same with all good bow players i know.
They all thinking about quiting the game now. Will probably test live 3vs3 and quit the game.
As much as it pains me to say I can completey get on board with the jump shot fix or the crouch cancel fix as those could allow you to skip or shorten windows. But I don’t think the directional change is a bad thing, it is simply a tactic to juke other players into missing a shot and required a fair bit of timing to master in a fight. It can give an edge but it can also screw you over and wasn’t required in a high skill ranged matchup. It gave people who were already good something to get better at.
Everyone here indignant about these silent nerfs like the devs are trying to make the bow worse but how do you know they were intended? Maybe they tried to fix some movement related thing and messed up the code.l by accident.
Changing movement doesnt change hit boxes and arrow direction. They did stuff under the radar. No doubt in my mind. They didnt even document “movement related” changes at all. Bow movement was almost perfect in the first two patches. There was no need to touch it. If they felt a need to touch it then it should have been documented and explained. Too often they dont document important changes that players are going to figure out. This is not the first time, nor the second. third, or fourth. Then they come up with some excuse “oh we dont do that on purpose, our paperwork just got messed up” One of the first dev videos they literally laughed at us and about it for thinking some stealth changes were on purpose.
As I understand the bow problem in live was mainly the projectile hitbox which was small and it was increased.
There were already threads talking about the overtuned Bow and the DEVs must have realized they were creating another BB.
So the arrow direction and hit box got changed? From what I could tell from the OP and from your earlier comments, you were complaining about movement changes and how it felt less responsive? It’s within the realm of possibility the devs did some unintended rollbacks when they were removing that thing where you can swap weapons in midair and change directions, plus the change to how far you dive when you prone while sprinting. Those things affect all weapons so the code could definitely become mixed up.
Then they need to do better coding.
Yes arrow hit boxes were decreased from previous build. I believe its the same as live now where an arrow can go through an armpit. Yes arrow direction is off the charts weird. It can go way up into nowhere. It can just dissapear through target etc. similar to live now. They literally made movement worse than current live which was my biggest initial problem with bow. I never even used any of these “advanced” movements. What I do know is the bow feels worse than live right now and live is already complete ass.