It’s way to easy to dump aggro in this game. Probably the worst i seen since EQ
It doesn’t matter whether they are flagged or not LOL. Like, if you were there killing the boss unflagged, and another unflagged pulled stuff on you - ??? That’s exactly the same thing.
You flagged because you get huge 30% gathering and 10% loot bonus. If you all unflagged, literally nothing would change because these people could pull aggro on you the same way.
You make it sound like it is a PVP problem, while PVP is literally irrelevant.
It was the only one I recorded. It was extremely obvious what was going on in that clip though.
Difference is if its someone flagged from a different alliance doing it then said players could kill them and i can see that perspective 100%
Troills are everywhere though flagged unflagged I think mobs chests nodes in POis like that should require you to actively participate other games Like Gw2 have a simular mechanic in world boss events
If you dont contribute a certain amount of damage to the mob or healing to people near by or take a certain amount of hits something then ok no chest
If you dont contribute you shouldnt get shit or at the very least way less rewarding loot then those who put in the work I know i cant solo levaithan so i only loot the chest when other people go to fight it then i contribute as you can see in the video i died contributing lol
Far as the trolling agro goes Imo If i run past a grp of mobs those mobs should focus on me and me alone if i go near other people i should still be the target If i go to a ledge and hide then the agro should reset completely not Hot potato to the nearest poor soul who happened to be in in the wrong place at the wrong time
If i die to said agro that i pulled then the mob can pick its next victim lol that way if people are gona agro dump theyd atleast have to die for it might detour them a bit
Aye the xioam guy i told your guildie when i saw it happening im ususally on the look out for that stuff
The problem is people leeching off of groups playing the game that are actually doing the work. If they are PvP flagged then we can kill them and move on, if they are unflagged they can still put aggro on groups and troll. I don’t care what the solution is. But the problem is they get away with it, profit and put in 0 work and don’t even play the game.
I was near him when he agroed levaithan with his musket he was on the ledge near me i was trying to recover HP and he fired of a round knowing damn well levaithan wasnt gona hit em there so it went to your grp on the right
That’s what they do, tag mobs, steal ori, cheese chests, drop aggro on groups, etc etc, it’s just garbage and it needs to be addressed.
It does people should have to pitch in for their rewards otherwise the game needs a rename to something like Parasitic World to imply the level of leeching that comes with end game areas
I didnt even see your EQ statement lol that brings back days but atleast in EQ 1 People would yell Train to zoneline! people would steer clear
I remeber the days people pulling SGT Slate Or Griffon then going oh fuck time to go lol
If they dont do enough damage - bosses, enemies, or portals, they do not get the reward.
Chests, on the other hand, together with orichalcum nodes can be SOLOED in most cases.
I run mines solo all the time, it takes less time and effort than to bother with people who want to just kill everything for sake of killing. There is literally no reward for killing these mobs.
So that is another two irrelevant issues - orichalcum veins and chests. You do not lose any resources, because they are not YOURS. There are people in mines all the time soloing them. Just because you killed the boss does not mean the node is yours. First come first serve. Just saying.
These people may be a-holes or trolls for pulling enemies on you purposefully, but the same thing can be done in different MMOs as well.
I don’t know. I just don’t see any problem here. Just go faction chat and get one/two more groups or something.
Haha I remember plenty of griefing went on in South Ro. Always some ass would throw on a speed buff grab a pack of giants training all over the zone.
But honestly it should be somewhat harder to intentionally drop aggro on another player.
Yeah the aggro system is problematic. It should not be so easy to drop aggro.
But the defence is simple, if he tries to loot a chest or mine an ore, drop aggro on him and without group he is dead.
You are right there is no reward in killing the mobs but im pretty sure the intent wasnt just to reset everything and go on a looting spree
Far as nodes go no they are unowned sure once again you are right i agree 100% with that though if someone is fighting mobs near the node so they can earn it vs someone whos running by trying to get it without doing anything for it or dropping their agro on someone else to ensure they cant get it …
Then the person who agro dumped or tried to get it without doing anything more then just waiting for someone else to be busy to get it is nothing more then a vulture a damned parasite and thats being civil imo when it comes to labeling
If you want to side with that mind set by all means thats your choice naturally people arent going to agree on this topic but im pretty sure for all amazons faults in these mechanics they didnt intend for people to get free chests and nodes without ever even risk getting hit by a mob or having to kill said mob for it
I gota ask though whats the point of playing the game if theres no feeling of even the slightest accomplishment? shouldnt killing the boss near the node provide some value? not so someone else who just waited and ninjaed it from you while you put in the work
Maybe amazon should adjusted the rewards so killing something for that node yields something better then just stealing it from someone else
Why reward laziness? Were already on a game intended for entertainment I cant speak for the entire game population but i wager a few folks would rather challenge them selves then be rewarded for their efforts as opposed to say Hey look this guy pulled all the adds im going to run in and loot that boss chest that i didnt help with 1 bit lol
And yeah thats on amazon for designing it that way and its on the players also for promoting that playstyle in the game IMO
Otherwise the concept of be a mooch theres no reason to work for any reward kinda sends the wrong message lol if i cant put in a lil work on a game thats intended for my entertainment how the fuck am i gona put in work for my life so i can live?
Least in EQ1 though /consent to drag your buddies carcass to the zoneline so they can reloot their gear was a interesting mechanic alot more in depth imo then ok you died spend 100g to repair your gear throws gold into the abyss and gear is magically repaired
If only it were that easy. If you’re running a group of 10-15 people, someone is bound to tag a mob coming at them even if they are aware or unaware of the situation, AoEs and people just killing stuff happens. So getting a whole group of 10-15 people to be on the same page and to deaggro at the same time and wait for the troll to move on is ridiculous. The trolls don’t have anyone waiting for them, they have all the time in the world to sit there and wait for the real group to start up again. So the problem continues.
AGS also needs to add raid group sizes. If they expect us to do end-game content that requires more than 5 people, make the groups bigger so it’s less hassle having to make the groups and double and triple check everyone is in and where they need to be.
But like I said, I don’t care what the solution is, it needs to be fixed though. It’s not my job to come up with the solution either. Trolls in POIs are a huge problem, if anyone disagrees, then they either don’t run them or are one of the cheesy trolls themselves.
just clear the area one by one if have large group.
I don’t think you understand the issue.
by his perspective large group leeching his Ore, and sometime his group can be in same situation. or two of solos can be fighting for ore pulling mobs.
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