Skill Queueing is STILL Awful - why does it still exist?

This wasn’t popular when it was released months ago, and it still feels bad. Why do we have it? It punishes faster micro and thinking and locks you into animations / skills because you “double tapped”. In a game that is heavily based on dodging incoming attacks, force-locking you into attacks or skills because you hit your mouse twice only to see the attack appear 1s later is incredibly clunky.

It’s unrewarding and feels worse in situations like war where desync is more prevalent than anywhere else in the game.

No one asked for it, yet it was added. It was heavilyscrutinized and never was changed. It still feels awful and slow gameplay and combos.

Help me understand why this still exists.

Because instead of actually fixing things, AGS prefer to stack more useless crap into the game in an effort to divert attention and focus onto the next terrible game decision.

Either that or they’re lacking in competence. Maybe both :man_shrugging:

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