It’s also the thing that’s killing PVP in this game
I hope AGS adds this feature, that’ll be really good for everyone.
bump
What a bad and selfish idea. Think of new players that doesn’t even have 50 points combined and they are leveling their first weapons. 50 points for ability for a new player? Do not try to excuse that “new players shouldn’t be affected by that” becuase we should look at all players equally in terms of weapon leveling and choice of skills
You make the threshold kick in at level 60 when fully leveled. No one is concerned about sub-60s.
So then it’s punishment for hitting level 60. And as FrostFairy said, if people will like to they will do it anyway just because it’s “good and usefull” skill a.k.a. effective and worth doing so. Also 50 points is not such of a big deal once you have something around 250 points.
That also confirms that this idea is selfish
I personally think the threshold should be 100. A weapons abilities strength durations should scale off of invested attribute points just like damage does…it’s ridiculous someone can get the full benefit of a skill they have no attributes in. It’s stupid.
You misinterpreted my meaning. I meant no one is concerned with sub 60s abusing abilities.
I still think that 50 points enough and fair as compensation; by doing that they’ll also lose +10% dmg resistance as 200 cons attribute bonus with some health points, so they need to decide if they want to have the advantage of a weapon.
My biggest question is how many of them remain viable if Rapier stops being the ultimate “get our of jail free” card?
9 of them
Best suggestions I’ve seen for evade.
uppp
Another option is to make some perks available only with N stat points. Fleche, Ice Shower for example. And after that you can bring IS back to its full power. Consider them as “major” perks. This will keep build diversity and off-meta builds alive and eliminate abusing.
This was proposed long ago, acknowledged by devs, and swept under the rug, way before the current healer-hate trend.
We even proposed a 3 tier skills separation, 50 points, 100, 150.
So let’s say, vague example, wind chill was unlocked at 50, storm at 100, spike at 150 or something like that, not an accurate representation but that was the overall idea.
What you guys want is healers to have no escapes, rapier use will remain same for dex high mobility, which are part of the healers hate audience. So you can roll in, skill, roll out with perma iframes. Nice.
bamp bamp
bump!