Why do people care about shard sellers? It’s a player-driven market that you don’t have to participate in. It just moves gold around and has little to no impact on the game economy unlike other glaring issues that still exist like territories printing gold.
Why is any of this a problem? If you want to farm gold in the way you like playing and then use that gold to pay people who do PVE for a service I really don’t see a problem with it.
This feature is one of the best ways the little guy can make a lot of gold from the big dominate companies who siphon up all the gold through taxes.
because it cheapens the accomplishment of gearing up.
Rather than slowing down shard buying why not first ask what the root cause of why people want to buy shards and then solve that issue instead?
solve human nature? they want the reward with the minimum effort.
for some maybe, others probably don’t want to be bothered w the content to enjoy the content they prefer. perhaps it would be a good idea to look at solving that issue and the see if shard selling is still a big demand or not.
there is no accomplishment of gearing in this game though. it’s just time gate for most ppl. could understand for raids if the content is difficult or not. or there was very hard and incredibly rare items but neither of these are really the case here.
I hate shard sellers because shard buyers lower the overall quality of M10 pugs
AGS slowed it down by now allowing to sell ALL loot so they can ask more gold for it ffs
give us a break
what accomplishment do you foresee? ward/bane gear? exclusives drops that can’t be crafted around? outside of collectionism really no point to it. If you want it to matter more divorce it’s impact on pvp gearing and maybe the devs will make the pve a stronger gear check and move more exclusive drops to the pve mobs, of they’d have to first fix the perk bucket so it stop rolling as much pvp perks in pve content.
but until those things happen there will be a market for shard buying as it’s the most efficient method to get geared for pvp content.
so long as that remains the case ppl will find ways to trivialize pve content to get to content they prefer.
or do you think the market of shard buyers is primarily people wanting to get 625 just to gear for m10s? pretty sure most of those players just do the content and work there way to it since ya know they enjoy it.
there is no accomplishment of pvping in this game.
you mean you have got all you need and its time to slow everyone else down? ![]()
nah. i never took pvp in an mmo seriously. no honest pvper would.
there is no accomplishment of pvping in this game.
not wrong about that. yet still it’s the primary issue driving shard sales sooooo if you want your gear grind to matter maybe fix that part and you’ll get less headaches.
nah. i never took pvp in an mmo seriously. no honest pvper would.
pvp in any game unless it’s being played for money or rank isn’t a serious endevour.
however like grinding gear for some ppl enjoy pvp and find it fun.
MMO pvp to some is about gearing and stats for others it’s the open ended nature of world fights that hold a draw as the class based team combat has long since been distilled and gave birth to mobas and team shooters.
so MMO pvp outside of battle royales are about the only place you can find big brawls and open ended fighting.
people who enjoy that know low barrier entry is important which is why modern MMOs scale or keep pvp gearing separated from PvE content as the two content loops are in conflict w each other w regards to their end goals.
that’s the reason why gearing in this game is basically an easy gear check w spam consumable currency instead of RNG weighted drops and carefully tuned perk distribution, well that and becuase if it’s too hard ppl will just buy their way past it by hiring a crafter.
I feel like if a crafter spends their time and hard earned money to craft a BiS ultimate piece. They should be rewarded by being able to use it, or sell it.
the dungeon runner spends all that time getting geared for M10, but he cannot craft.
One has something the other wants, and vise versa. What’s the difference between a crafter selling an item they worked hard for, and a M10 runner (group) selling the runs they work hard for?
Should we also make it where you have to craft your own gear?
It’s exactly the same.
never took pvp in an mmo seriously
Competitively no, mechanically yes, enjoyably most surely yes
because it cheapens the accomplishment of gearing up
I don’t think it cheapens the accomplishment of gearing up… You still need to
- Find the gear to apply the umbral shards to (that’s THE MAIN gearing up point), finding the gear.
Locking the last ~5% power level behind mutations seems odd. Now I need to “gear up” twice, once for my mutation gear and again, funnel umbrals from mutation gear to everything else gear and this game has many sets “of everything else” so the cost of umbrals is insanity
- Learn the fights with your newly umbraled 625 gear (m10s are not just a left click spam)
- Have basic understanding of what every weapon ability does
- Minmax your build
To me that’s all part of gearing up, not just applying umbral shards to the gear
They are reviewing the shard cost for upgrading 600 to 620. Assuming they lower the cost, shard buying will be much less of an issue.
Selling “carries” is one thing, but being able to circumvent the premier content in the game and collect all the awards for content you didn’t participate in is sad imo. It doesn’t, however, affect my game play and isn’t a big deal to me.
That said…
AGS, If you’re going to continue to stand by this (which appears to be the case) then at least UNBIND SHARDS so that everyone can sell them no matter how they were obtained.