Hi,
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When you’ve completed a quest for a townsperson and entered their town, there’s a green icon on the map (zoomed in) AND in your vision to tell you where to find them. Could you please do the same for the town projects board? If there’s a finished project, the icon ONLY appears on the map.
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Speaking of the green icon in our view, it doesn’t seem as reliable as the yellow icons. The yellow ones appear as soon as you enter town. The green one is only visible in your view if you’re close enough to the source. Could these work consistently, please, in that both yellow and green immediately appear in your view upon stepping into town?
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It would help realism greatly if river current had some effect on our toons, at least near waterfalls where it would be strongest. Get too close to the waterfall, get pulled over! Awesome! (Maybe a not-so-small ask, but it just came to me.)
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Speaking of waterfalls… firestaff’s fireball shouldn’t really create a circle of fire in water. Well, I mean, it is magic and maybe it’s napalm so… maybe it should, but at the least it should flow with the water.
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I’ve asked in another topic for a key to be able to look behind me (180 degrees, not free look like the existing option) to help check what’s following you.
But whether or not you decide to implement that, here’s something else that would be helpful and appreciated: if something is tracking you and it’s off-screen, show a little red arrow where it is, like as seen in some other games. It’s a visual depiction of the player’s auditory awareness of creatures behind them. -
The blue beam of the shrine is invisible during the day when the sky is the same color. It’s magic, so… could the beam be some other color during the day, such as bright white, so it would stand out against a blue sky?
Just some thoughts. Thanks again