Cant determine if this is a troll response, if not, what would you have them do in terms of management?
With regards our server (Cybele ~100-150 average population)
All 3 faction lead companies have had to collaborate and divide the cost of upkeep on our small population server to even stand a chance to get to tier 5 crafting/refining stations.
None of us can afford to upgrade the territory defenses, we are passing the hat around our companies in order to pay the upkeep as the revenue is less than 1% of the cost of upkeep.
As I understand it the Returning to Aeternium patch included the Territory Management Changes?
The new tax distribution system set everything in a linear scale for upkeep vs the town level (# upgrades) This is a fine balance on high population servers with healthy trade & house ownership… but terrible on low population servers.
The new costs and tax revenue share (remembering the tax revenue is now pooled across the map, not territory specific)
Upgrades vs cost of upkeep vs tax revenue share:
1 9,500 (WW/EF = 11,875) Tax revenue share = 0.5% (0.63% for WW/EF)
5 28,500 (WW/EF = 35,625) Tax revenue share = 1.5% (1.88% for WW/EF)
10 52,250 (WW/EF = 65,300) Tax revenue share = 2.75% (3.44% for WW/EF)
15 76,000 (WW/EF = 95,000) Tax revenue share = 4% (5% for WW/EF)
20 99,750 (WW/EF = ~125,000) Tax revenue share = 5.25% (6.56% for WW/EF)
25 123,500 (WW/EF = ~155,000) Tax revenue share = 6.50% (7.50% for WW/EF)
30 147,250 (WW/EF = ~184,000) Tax revenue share = 7.75% (9.69% for WW/EF)
35 171,000 (WW/EF = ~214,000) Tax revenue share = 9% (11.25% for WW/EF)
39 190,000 (WW/EF = 237,500) Tax revenue share = 10% (12.50% for WW/EF)
Amazon Games devs have determined that the average tax revenue on a healthy server is 1,900,000 (1.9Mil) and the upkeep and share of tax for each region is based on that… a low population server will never come close to 1.9m per week in taxes (remembering that housing = 1% flat, trade = 2.5% flat, crafting = 0.5% flat & refining = 0.5% flat)
Flat upkeep costs cannot be maintained on servers with populations sub 700 and as the OP has illustrated even with a 750 average population server they will barely break even.
It needs to be scaled to population or any servers with less than 1000 average players will need to be merged.