Tanks are still forced to go 300 strength if they want to obtain grit in PVE and PVP. This is absurd since tanks should be going at least 300 con for survival and utility.
This has been complained about and suggested since beta and we have not heard any feedback on the matter. Tanks get pushed around in PVE like ragdolls yet we are supposed to be the stalwart immovable object. In war, good luck getting your swings off with all the gaxe/hammers freely swinging around.
Give 300 con grit, this opens up more tank builds (such as Voidblade / rapier / Spear)
Give heavy attacks grit just like you do for Gaxe / Hammer in the talent trees. This could easily be added to Opportunist, Precision or Empowered stab talents in the Swordmaster tree
Yes, speed run m10 metas have clothadins pumping high dmg with full ward gear, but the typical tank runs higher con for survival / durability. Especially in a PVP scenario if you are playing a point tank in war and providing high utility, you are going higher con. The point of a 300 con + heavy build is to extend your CC duration for your bruisers kill windows.
10 people attacking you is 10 people not attacking your team. It’s just a different perspective and way of thinking. It’s also forcing clumps on you for your team to capitalize on. With sacred ground being so strong, tanking on point feels good. You can be an absolute pain in the ass and set up a lot of kill windows for your team. Also…running plagued + trenchant rend on your sword to spam stab anyone on point is big.
Because all that does is allow your abilities to land instead of being interrupted. SNS heavies need grit or 300+ con so you can actually…you know…tank outside of your shield block without being pushed around? Have you played a tank?
Yes, I play SnS main. You do get pushed around sometimes but just reposition. A lot of the time if I make a mistake, I’ll get pushed around. Other times I’ll tank a fight flawlessly in one spot
I don’t want the game to become, spam heavy attacks in one spot for 2 minutes per engagement because you cannot be moved. Positioning is important. If your not dodging attacks as a tank you’re doing it wrong. Balance trading stamina cost of blocking, vs dodging vs face tanking