Cause they still thought an instant cast LE would be the game changer against 3 dps
That would tell me theyâve never played healer vs a group of 3 DPS players. ![]()
Burst damage > single target heals
burst dmg from 2-3 people = easily 6-9k per second (plus any anti-heal perks) + built in arena dampening
LE burst heal = 3-9k burst heal depending on 5 different requirements once every 4 seconds
because people on other posts like the one daying healers are too op for open world get more traction and responses from community managers. They care more about the large number of dps who cry about not being able to kill healers though they dont actually try the things that kill healers (CC) as opposed to the fewer number of healers who have constantly been on these forums discussing the changes and how it will literally kill our class
So more or less people are saying this
Healers shouldnât be able to:
Heal effectively
Damage
Dodge
Survive
Cast heals in a timely manner
Healers should:
Have a cast time that will surely get them killed
Die as soon as a DPS looks at themâŚbecause this is honestly what I think some people want
Be the only âclassâ thatâs locked into a certain type of armor
Have to redo entire sets of gear because of the upcoming changes - which nobody else is going to have do
When you find even less healers in game for things, just remember why. If itâs not remotely rewarding to play, they simply wonât be healers, and they wonât look back. Already people who canât find a healer to do expeditions. This isnât going to solve the problem, it will make it worse.
i tried talking about it in my post as well, but dps who cant kill healers on their own dont realize its a team game and we are actually easy to kill if youre set up for it. It shows they havent touched a lifestaff. Yes we dont die as much as a bruiser but thats because we are away from the fight, and can heal, its our jobs
i agree witht his bloke right here
No. Youâre taking every random quip people have made through dozens of comments, then adding them all together as if people are asking for ALL of those things to happen. Why try to be dishonest about what people are saying?
If healers are so easy to kill, then Iâd be interested to know your definition of âhard to killâ. Because right now, people being âset upâ to kill a healer typically means theyâre running a 1-shot build and will be a liability for almost every other aspect of the game except 1-shotting the healer.
I realize I am doing that, but itâs also where the class is headed.
What are healers going to be good at? Heals are getting nerfed, cast times are being added, and armor is being changed? And while my statement was hyperbole, itâs not as exaggerated as it seems.
With the changes as they are, healing effectively just got much harder. Healers are already bad at DPSâing. Reekwater stuff is mostly impossible without respecâing to something else if youâre flying solo.
Stam changes will effect ability to survive and dodge as will armor changes.
That cast time will get healers killed. End of story.
The die as soon as a DPS looks at them was the most exaggerated. But honestly, some really do seem to want that on these forums.
Healers are the only class being forced into a specific type of armor (no DPS disadvantage to being in heavy/medium gear)
And if a healer wasnât in light gear already, they have to change their sets up.
healers arent easy to kill nor should they be, and 1 shot? Nah just 1 or 2 people coordinating and using CCs. Teamwork makes the dreamwork
Ok now explain to me how being able to kill a class that, accordingly to many people, are literally inmortal⌠is being a liability for your team?
If healing is unbalanced, just remove healers instead of making them unfun to play while keeping the requirement to have one.
This. Just remove them.
And you can kill a healer as dps in 1vs1. There are very few that are able to survive forever against a dps.
Strongly disagree on this one. Killing healer in medium with a rapier is impossible if he is good and you donât have health reduction perks.
I totally agree.
Boring as hell even healing higher mutations. You dont even need resist gear.
Healers may do low damage, but they have a disproportional impact on the game compared to any other weapon. The number of life staffs per team in OPR primarily determines who will win. If one team has 3 or more healers, it will not be a particularly close match, and the team with more healers will win with a score like 1000 to <500. No other weapon has such an impact.
No one in these forums is talking about LS aim terms of OPR, this is the big disconnect. So many people are like oh OPR OPR, these changes are being talked about at the War level.
Well the current state of the life staff is unbalanced in open world pvp, OPR and arenas. I assume AGS discovered that arenas will not work with the current version of the life staff.
Ya ok my guy, unbalanced⌠I donât think I agree with that, could LE use a nerf site it could. Are all these changes gutting the group healers, absolutely.
Because the 1-shot fad is a meme that isnât really supposed to exist and will likely get patched out at some point. Itâs a gimmick that relies on people not noticing you and no one paying attention or helping their allies.
As it stands, sure, you may catch someone occasionally, but the more common â1-shotâ builds become, the more the average player will learn that you can right clock to prevent it from happening.
Lol we have guys dropping 60 kills in a war with BB, but ya occasionally