If a company loves war, they will do anything to play more wars. Often times that requires taking more territory. If they’re better than the ones they war, they will naturally take that land. Is it greedy in a sense? Sure. They are hoarding the wars for themselves. But if there’s no repercussions or rules anywhere saying they can’t, what’s to stop them?
If the devs want shells to stop, they need to make a mock war system so everyone gets more wars, add a cooldown to swapping companies, make a rule that your roster needs to be filled by 50% of your own company members, and remove factions from PVP.
That would add more wars for everyone and remove the shell problem.
problem is thats not the only thing these people do this for.
quite often they wreck entire servers and dip to another server.
and its super funny when one is running away from a better super company.
they dont want competition.
they want land and money. quite often.
they specifically target weaker servers because its an easier take.
it can be slightly mitigated by having company joining and leaving cool downs.
that should be more than enough to reduce shell companies from the 4+ down to like 2 if they want any significant push power.
and even at 2 25 man squads that will limit their decking chances to about 50% at best. (assuming 20% requirement and if pushed at the same rate with similar group numbers its going to be potentially 4 companies that can deck)
along with removing any influence gained by people leaving companies mid push (fully shown on the bar so that it doesn’t poison the push (multiple crap shells to push out potential decker’s) should make it so that at the least more normal companies have a chance at decking.
Some toxic companies deliberately try taking ‘every’ territory and people don’t even bother trying to fight back and just leave instead. That server becomes a ghost town and the company jumps to the next highest pop server. They try doing the same thing but if they can’t beat the competition they get salty and leave to a different server.
But not every company with multiple territories is like that. Some genuinely just do it for more wars.
Bottom line is this:
the current system breeds bad player habits
We need to remove factions from PVP to stop limiting who we can fight (such as a toxic company within the same faction), make a queueable war mode (mock wars or custom wars), limit how much gold you earn from town ownership to 50% and the rest goes back into townboard rewards or other gold rewards in the territory (clearing portals, killing mobs, dungeons, etc). Then add a 7 day cooldown to company swapping and make it so you must fill a roster with 50% of your own players.
Then companies wont be able to get as rich owning land. You can’t have a billion shell companies. And everyone gets into more wars.
(actually my replies are blending between all these similar things… by trasnfers i mean super companies that do use shells as a way of upping their chances at decks. these are the people that move in giant units to new servers to take over everything and then leave when everyone else has abandoned the servers)
I always thought influence should simply be ‘zone control’.
Such as you must hold the fort or war camp or ‘area’ for a period of time. It stops people from needing to run back and forth for hours, and instead people can do other things while the raise influence, but also makes it easier for pvp brawls to occur.
Otherwise the influence could be raised by doing a very small amount of quests (for example, your company only needs to get 10% to declare).
And lets say 10 companies managed to get 10%. Then they would do a mini tournament style war system. Where they get to war the other companies. If they win, they fight again. This continues until theres a winner. Then the winner gets a chance to war the company that owns the territory.
Way more wars for everyone. And if only 1 company gets 10%, the territory goes into an auto-conflict state after 2 days and that company can war the territory owners.
Would be a more dynamic system for sure but gets rid of influence pushes entirely and makes shell companies redundant because you’d have to war yourself lol and since you’re guaranteed a chance at the territory with just 10% , shell companies would be pointless
Should also make that if Green attack Purple,then only Green/purple could go to war.not let yellow help green or purple.Or make it so that only company vs company can go to that war.And yeah no one should be allowed to switch company all the time like many to when it comes to push ect.
The Dev team need to weake up soon.Cuz server by server are getting destroyed.
So no wonder players quit.
And that player can transfer to new server all the time is silly.max 2-3 transfer in 1 year.
Innocent Bystanders impacted because they might get legitimately kicked out of their company, and then they are stuck with no company for whatever cooldown there is. There is no way to handle this without unintended impacts to unintended people.
Personally I think wars should only be allowed to fill a war roster with company members. If your company doesnt have enough members to fill a war roster then it should not own a war territory. If the company doesnt have a full roster then it should not be allowed to make declares at all.