So, crafting chance is insane

Nah actually I want some sort of pity system, RNG definitely has a place in MMOs but nothing drives people away more than RNG with no sense of tangible ‘progress’. I could throw mats at an enchanted/attunement/jagged musket for 3 months straight and never get one and people like you think it’s fine because you’ve already got what you need and don’t want us to be able to compete :slight_smile:. At least be more subtle about it…

I don’t have BIS. I’m still rolling for it on fresh start since my return. But you don’t see me crying about failed rolls, I chased BIS for months before scarabs and this scarab system makes it insanely easier to achieve.

you could also throw mats at that musket for 2 days and get it, thats the beauty of RNG. Pity systems take away the value that RNG brings.

So you’re BiSed out on your main and you’re now playing on FSS?

you could also throw mats at that musket for 2 days and get it, thats the beauty of RNG. Pity systems take away the value that RNG brings.

Wrong, RNG is an awful way to gate gear. It’s a pseudo grind because you can grind and grind and never ever get what you need. This should never ever be the case and AGS agree otherwise they wouldn’t have added the Materia system or golden scarabs. There is such a thing as too much RNG or do you think the system was fine before they added timeless shards?

It’s always the same people who cry about not enough RNG - the people who already have what they need through luck and don’t want others to be on an even footing. People like you existed back when we wanted the drop rate on infamy & laz bow to be buffed. I ran that dungeon 200 times and never got that bow until they released the mutator system. Do you honestly really think that’s fine?

Yes, because thats RNG. everyone has the same luck, how is it not fine?

It’s not like you have 0 RNG luck and I have +80 RNG luck or something bro. We’re on even footing here. I had company members chase will of the ancients for 100+ laz, and then we’d have new recruits walk in and get it on their first 5 runs. It’s all RNG and a lot of the player base enjoy it.

made 3 bags - 1 legendary
maybe i am just that lucky

I objected earlier, but I would be totally fine with a pity system (as long as the threshold is sufficiently high).

Doesn’t matter and it’s an awful way of looking at things. You keep giving these examples as if it’s going to change my mind when all it does is highlight how shitty an RNG system truly is with no pity system. Chasing an item for months to no avail only for somebody else to get it first run is probably the quickest way to kill your entire playerbase.

Just take what you said about luck and extrapolate it across all game systems and see how quickly it becomes obnoxious. Imagine in combat both playes have an equal random chance to just 1 shot the other player. That’s fine right? I mean they both have the same luck, what could possibly be wrong with that? The same applies to gear gating. You also never answered my question:

“There is such a thing as too much RNG or do you think the system was fine before they added timeless shards?”

Yep, I already said RNG has a place in MMOs but in NW it’s just way too brutal, it makes getting BiS for your only build a pipe dream unless you can flip the TP or are bankrolled by a big company (WW/EF owner) let alone having BiS or near bis for multiple builds… Complete waste of time for solo crafters.

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How is it delusional? Your entire point was RNG is fine because all players have an equal random chance? Those are your words?

yeah it works in the crafting/loot system, not combat dude. What are you even talking about now?

You got rekt on RNG. Hopefully your next crafting session yields better results.

I crafted approx. 25 bags and got around 8 legendary. A friend crafted 7 and got 3 legendary.

There is no need for a pity system in this game. Crafting decent gear got a lot easier since launch.

My point was not that RNG is normal. My point was that the RNG in NW isn’t bad at all compared to other MMOs. In New World you basically know the odds, which is incredibly refreshing. As for claims that a solo crafter can’t make their own BiS gear, I know that is BS because I made all mine. Sure, not every piece is perfect but they’re pretty damn close (especially as BiS changes from patch to patch).

The above said, I agree a pity system would be good. If that’s all you’re after you should have just said.

“I’ve had a lot of really bad runs of luck in crafting lately, and I think a pity system would improve the experience”. I’m right with you there, but New World crafting is incredibly lenient compared to most MMOs.

Except it doesn’t work on the crafting/loot system, which is one of the reasons why teh game is dying, crafting as a solo player is absolutely not worth it if you don’t have the bankroll to churn out 30 rolls at once. Even then I’ve seen people try 30-50 rolls at once and even the few legendaries they did get were unusable un-sellable garbage. If you think this is fine idk what to tell you, you’re soft in the head.


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Sure, not every piece is perfect but they’re pretty damn close

Then it’s not BiS, you just have legendaries, what is your point? everybody has legendaries, we are talking about actual real end-game BIS.

Why do you think BIS literally end game BIS should be so easy to get dude. Like honestly tell me why? This isn’t skyrim, this isn’t fallout V. its an online MMO, if everyone could easily get BIS what would be the point. Just hand BIS out after 50hours of playing and call it good.

“YoU SofT iN HeAd”

Go play a game without RNG cause you clearly don’t understand how RNG works.

I understand exactly how it works which is why it’s garbage. YOu keep saying this ‘BiS shouldn’t be easy to get!!’ nobody is saying it should be easy to get, it just needs a pity system for players to know they can EVENTUALLY get it through some sort of currency or a different type of item.

You already said you think the crafting system was fine before timeless shards or scarabs were added, you’ve already shown your self to be an absolute joke. As suspected, you’re a player who got extremely lucky and wants to maintain the powercreep you’ve gotten through sheer luck. ‘This is an online mmo!!!’ show me where that means solo players have to be permanently undergeared vs big companies?

The game was designed to where big companies can make money owning territory via PVP, if you thought there wasn’t gonna be a gear gap you were sadly mistaken.

None of what you said about me is true, and plenty of the player base enjoys the crafting/RNG which is why it’s not likely ever going to change.

Also I didn’t get my gear through sheer luck, I got it through 2500hours of play time and dedication to the grind because I don’t expect things handed to me or I’d go play WoW

Also I didn’t get my gear through sheer luck, I got it through 2500hours of play time

So luck one way or another… You got a lucky roll in crafting or you got lucky with trophy mat drops and bought the gear.

Nobody enjoys this crafting, even top companies, many of whom have discords I’m in, fucking despise this RNG garbage.
Yeah the game was designed to be a skill-based PVP game, how did that work out? Shit changes, they can change this garbage too. Nobody said there wouldn’t be a gear gap, I’m saying having RNG as the literal only way to progress your character is garbage and nobody likes it, only the people who larp as ‘le hardcore epic mmo players’ online like you. Let me guess, you were against them adding a dungeon finder too?

Having a luck system like this would be fine if there was another system in place which was way way more grindy to obtain gear, that way rolling for gear via lucky would be high risk high reward, rather than spending, say, 750 Asmodeum per piece of gear. If the latter system was in palce then the current crafting system would be fine, but as it stands, it’s hot garbage, everybody hates it and the only people who pretend to like it, as I said, are people who like to think of themselves as ‘hardcore l33t gamers’ and it’s unbelievably fucking cringe.

Tons of people like the crafting design that’s why the crafting has stayed RNG for over a year+

Except it hasn’t stayed the SAME for the year+ has it? They’ve already vastly reduced how much RNG there is in the crafting and it’s still way too high. So no doubt they need to and will eventually add more ways to decrease garbage rolls :slight_smile:

Your very wrong, Most of the top companies make tons of money selling BIS gear, so now I know you’re just wrong lol.

False. Every BiS weapon you see sell for 750k or 1mil has probably 4-6mil of mats wasted behind it. People don’t even break even most of the time, nobody is making any insane gold from crafting in this game, you’re delusional if you think that’s the case. People do it because it’s fun to gamble when they own WW/EF and have literally 100’s of millions of gold worth of asmo to use up. I know people who have used 500k worth of squirming vines alone and wind up with nothing but purples. You’re so fucking clueless it hurts and yet you speak with authority on these subjects. Insane.

you can think what you want. But tons of my company members are gold capped from selling BIS.

You’re so delusional and wrong its insane, you’ve already admitted you’re a solo farmer who doesn’t have access to the gold big companies do so, stop talking about things you don’t know about.

I governed a company that owned 2 servers for 6 months with over 150 members. Trust me, I know what i’m talking about.