pvp and harassing others are two very different things, one is about the testing skill, the other is about entitlement over others.
you keep saying mine, its not your or thiers, if they loot something move on to the next item, but no you want it all for yourself…
and no red is not dead, that’s just a problem that games like fps, battle royals have caused to be brought into mmo rpg, you do not have to kill every pvp flagged player nor should you, as it pushes players away from the game.
no the middle ground is if someone says to leave them alone you should. failing to do so is bullying and harassment and you should be banned
AGS has a different mind set of how PvP is supposed to be. They think by giving everyone an extra 10% of luck, it’s going to create chad awesome pvp but in reality it doesn’t. Everyone taking advantage of the 10% are usually in farming gear, not pvp gear therefor they get instantly melted and think that’s going to keep pvpers playing.
AGS should have kept the old system in place where everyone is flagged but make an alignment system that you suffer consequences on your actions. I feel that AGS was too lazy and didn’t want to implement such a thorough/complex system instead just take the easy way out by going with instanced pvp 6 month prior to launch.
The current system is good. It would be bad if they forced their whole playerbase to run around flagged, instead of letting players chose how they want to play.
Remember, AGS is not punishing players from not using this system, but rewarding those who take the risk to do so. Reward your players, dont punish them.
I agree with this to an extent. I think structured PvP meaning 1v1 2v2 etc. duels, OPR, and Wars are about testing skill. That is because there are pre-determined rules, IE: I am only fighting this person, this way, under these restrictions. This does not apply to open world PvP.
I say mine because I do feel if I am harvesting in an area and no one else is around. That area is by definition uncontested and it is mine. The second player two enters the game though it is now considered contested. So that is the point where “I was here first you should move on” goes out the window in my eyes.
Lets even flip the scenario slightly. I am harvesting a route, a PvP player shows up and tries to kill me. I win and kill them. They then return and start harvesting the route I was clearly harvesting, do I not have the right to kill them then?
Red to me does not come from FPS, because you always know who the enemy is in those games. I honestly thought it came from MMO’s because a player not flagged is not red, there by showing they cant be killed, however in every MMO I have played, when you flag, you get a red marker indicating you can be killed.
That is not middle ground, that is you wanting it your way. No compromise at all in your statement. You want it both ways. You want this and you want everyone else to not PvP the way they want too. Where is your compromise?
the current system is not good by any means, it opens so many doors for toxic behavior just like we have been talking about in this post. life is not black and white nor should pvp.
if you want to look a much better system go look into AOC, while i still have some concerns with its system its systems are way better than what new world has.
The “CAN” in this instance is not a should they or should they not be engaged. By flagging and going red they are saying I am okay with being engaged in combat with another player.
The “CAN” is can I survive and win the fight, or wont I and lose the fight.
I do know where the line is, its actually a button, by default the U button I believe. By hitting it you have crossed that line and said "I am ready to fight whomever whenever.
If you do not see that as the line, then it is you who is the problem trying to push an ideal from real life into a video game.
Agreed, you should have the option to engage. you can take that option by again, pressing the U button and engaging PvP mode. Additionally they would not be killed over and over if they just left.
Do you know how many times while leveling I would get killed by a level 60, went back, saw he was still there and just decided to go level somewhere else. It is not that hard at all in this game. Even easier now with most of the server filled with 60’s.
The one extreme is “Red is Dead” meaning if I see you on the road, if I see you fighting a MOB, if I see you I am going to come for you and kill you over and over and over until you log out. The other extreme is what you are asking for in this I was here first mentality.
The middle ground is what I proposed. Unless you have other middle ground suggestions.
Depends completely on your definition of toxic behavior. Considering you think repeatedly killing someone in in a pvp environment is a bannable “offense”, I am interested to hear an example of what toxic behavior this promotes.
you are right, but not to being harassed and bullied, this is that line area…
no turning off pvp does not fix the problem, thats just a lazy way to cover for a lack of morals and respect for others. again pvp flagging doesn’t mean consent to being harassed or bullied.
yes, cause the person trying to prevent harassment and bullying of others is the problem here… lawl best logic 2021
and yes video games do in fact inpact real life, people have ended themselfs because of how others have treated them ingames and online…
I’ve already stated the compromise so no comment on the last part, no need to repeat
This does fix the problem, the exact problem. If you are not flagged, you cant be killed. So you cant be bullied or harassed.
Agreed, that is me, I am trying to not be harassed or bullied by having my time wasted on someone coming over and over to an area I have already won out for.
The extremely small percentage of people that take it to these extremes I honestly feel were just looking for a trigger. Gaming had nothing to do with it, they were sad due to way more other issues in life than just a video game.
You have yet to give a compromise, just your extremists view.
PVP flagging is obviously not a consent to being harassed or bullied, you agree to engage in player to player combat thus should expect to die. If I camp bot lane in LoL does that mean I am harassing and bullying them? No.
I don’t know how to explain this as you seem incapable of understanding that killing someone repeatedly in pvp in a video game is not harassment or bullying.
That is your personal opinion and you are allowed to believe that. Reality is, most people would disagree with you.
Also, the particular game is irrelevant in this case. Although, you claim that killing someone repeatedly is a bannable “offense”, but only in NW then I guess? Because if you do the same in LoL, it’s a “different game” and can not be compared?
no its a fact, that killing a person repeatedly can be harassment and bullying
and yes the game matter, fps almost always have a goal of killing other players or other team no matter what, in a open world mmo you get to pick if you have to or not pick on a lesser player
You dont have to repeat yourself, I am very familiar with your personal opinion already. As someone pointed out earlier, you are more likely to get banned yourself for false reports, and you are too ignorant to realize this.
I agree killing someone repeatedly is a waste of time, but it for sure is not bannable and for good reason. You should try and play ark, I challenge you to last more than a day.
If you dont want to risk dying while farming, then unflag. Literally just press U and you cannot get killed by another player. This doesnt punish you in any way. However, running flagged rewards you for engaging in pvp, but again, at a higher risk. If you are incabable of fighting back and lack pvp skill required to beat other players, which clearly is the case, you are wasting more time running flagged for the bonus luck, opposed to not doing so and staying alive.