So is the plan that healers just live forever

I guess you should probably read more before saying random stuff?

Dude I’m sure I would get ruined in a duel as I’m a healer. And every time I come on the forums and get to see yet another remove healers post with the same all be it sizable group of people saying stupid stuff like healers are OP. They aren’t. Teams are, and why shouldn’t they be? This forum is full of wanna be protagonists that want to be solo demigods that lay waste to crowds of players and they hate it when one character build is more difficult than others to kill. That isn’t what an MMO is.

1 Like

imo heal output is OP. but the mechanics a healer has to play with needs some love. we have no second weapon that makes sense with LS, were forced to stay in light, fortify wont do anything for us after that patch. i think its somewhat balanced when you consider all these points.

The combat is bad, in large part, because of the life staff.

We rely on huge burst damage and a lot of CC to kill anything because of the excess healing in the game. Consequently, since the damage is so high in the game, it’s hard to play melee without a dedicated healer. Since it’s hard to play melee without a pocket healer, people switch to bows/muskets/FSs. This leads to OPR matches being wildly unbalanced with pre-made groups with healers/melee against a lot of range players. The matches end 1000 to <500. It is not fun for anyone.

If healing wasn’t so excessive and if healers could be killed readily like other players, damage could be toned down, melee could play without healers, the melee vs range matchups could be balanced better, group compositions in OPR/arena would matter less, and so on.

Nature mage best mage…

My lord… not again. I’ve played many MMOs and this is one in which healing is on the weaker side (currently). Can you imagine the equivalent of a Resto Druid or Holy Paladin in this game? People would LOSE their MINDS. They would. It remains a case that healers (in most MMOs) can run circles around five terrible DPS players but one good DPS player can kill them or make them unable to really heal anyone but themselves (if their teammates do not support them).

The boost to healing that Sacred Ground provides should be nerfed or removed entirely, I think, but apart from that, Life Staff is not that much of a concern.

Chill and wait for patch to comes live.
Fortification on light gives now close to nothing. Healers were hard to kill couse of:

  • healing
  • mobility
  • fortification

1/3 is gone. I dont think healing and mobility they have is enought for them to not die when put under presure now. With out ability to stay inside own healing circle while max fortify - they will be in trouble if you chose to push them hard.

So what’s the pain point here?

It sounds like you’re all angry because healers are hard to kill - which should be true because that’s their job.

Are you mad that they can also kill you with the lifestaff?

Or let’s get to the heart of it, are you mad because they are really good at healing but they can switch to a weapon that CAN kill you?

Maybe the focus should not be on removing their healing or ability to stay alive, but focus on reigning in the ability to do all of the above AND have a weapon that kills you. (Is it just rapier that’s the problem?)

I think the point is obvious if you’ve ever played New World as a non-healer. There are many players who are simply incapable of killing or even harassing a healer in any meaningful way. Additionally, they are not capable of killing any enemies the healer is healing. It’s a very frustrating experience from the player’s perspective.

So, what you’re saying is one on one, every player build should be able to kill a healer instead of neither one being able to kill each other. A straight up healer isn’t going to be able to kill anyone.

I am simply telling you why these posts happen. Basically, a lot of people cannot kill anything because of the life staff. They don’t think it’s fun, so they come to forum to express their frustration.

A normal Dps should be able to kill a healer, it can’t be that it takes 2 dps or more to kill a healer.
For example, if a team with 2 decent healers and 1 dps goes into an arena, how do you kill them? If a healer takes 2 dps from enemies to die, while their healing partner heals them and
his dps partner interrupts, how do you kill him?

A healer has to be the equivalent of a dps, it cannot be worth more in PvP

1 Like

I think this is an important concept for balancing purposes.

1 Like

I don’t think healers are too hard to kill. Target switching is also an important skill.

Ok, how does a healer kill that solo DPS then?

It’s well known that any decent healer can stay alive when harassed by 2-3 players.

If you don’t get in the game and try to kill a healer with a mage, a healer will laugh in your face, they stand on the hallowed ground to literally dance

This has got to be a troll. If not. Thank the lord above you dont work for AGS.

There are a handful of builds ingame that currently put serious kill pressure on some of the best healers. Causing healer to not heal their group resulting in group wiping.

Having all builds solo kill healers would result in healer becoming absolutely useless in all aspects of pvp.

You failing to put kill pressure is quite literal a skill issue. They have done nothing but buff damage for the last year while nerfing stamina and nerfing light armor.

Hell. I watch people in heavy armor get absolutely melted in less than a second by groups of 3 or 4. Most of the time healers cant even react to the insane burst that dps can put out.

This isnt a issue with healers. Damage is way too high. 5k a shot from musket/bow every second is okay but a 4k divine embrace every 4 seconds isnt? Get real.

1 Like

Understand that the healer has to heal and the dps has to kill.

What I’m trying to explain is that against any dps: physical range, mage, meele… against a healer it has to be equivalent: it has to get as close to 50% as possible so that the healer survives and the other 50% of the times you have to die. You shouldn’t need 2 dps to kill a healer, because we would be talking about a healer being worth more than a dps.

Currently this is not even close to being fulfilled.

I’ve played arenas on PTR and healers are worse than ever.

AGS can’t let this update go without SERIOUS nerfs to healers. Minimum increase the CD of all skills by 5 seconds, sacred 10 secs or flat -30%
healing

1 Like

Mayby, just mayby you should check how you Play if we follow the logic of all similar post all healer even on war should have 0 death because Theyre God…

1 Like