People “having fun a different way than me” means I can’t have fun. So yeah, that bothers me…
who cares, some people enjoy zerging. You are not required to zerg to progress. You can craft, do small groups.
WoW wanted to attract players to instances, so they made certain rewards exclusive to instances. This game wants the open world and player community to be the center, so they can’t put best gear in only instances.
best gear is also craftable, so can be obtained via money. Anyone who puts in enough effort, whether it be running hours of elite trains hoping for the right random stars to align, or crafting, or dungeons, or mastering the market, can have viable endgame gear for pvp and pve.
Also seems like people organizing zergs are creating content and interacting with the community, I see them setting it up in chat, being social, getting soloers to do group activities.
Personally I can only do it for so long, or so often, but I don’t see any ill effects
how does this effect your ability to have fun?
PVERS trying to defend their garbage tier pve content “ITS NOT A PVP GAME GUYS!”
LUL
The only thing that can save this game is fixing the PVP.
PVE is a side mission.
AGS have mentioned repeatedly that they want “skillful gameplay”. Zergs are anything but that. There’s also limited to no social interaction. It’s literally just running from point to point and listening to what the leader says. It’s a complete abomination, not content.
You clearly have never had your farm spot hit by a 50-man Russian zerg train before.
Um… the game concept is that all of the factions band together while fighting the corruption whilst still fighting each other over territory. This is why all factions can que for an invasion. And look where these trains occur… in a non controlled heavily corrupted area. Seems like this was intended.
Yeah. A simple solution will be to simply disable “Chest Loot” untill area is cleared from NPC´s.
Yeah, in a landmark labeled for 5-man group content.
Also, Reekwater and Ebonscale aren’t neutral.
This is a problem with open world content. Open world content is one of those things that sounds great, but rarely works. This applies to both PvE and PvP. You mention wanting incentives to flag PvP, but the end result would be the same, zerg to win.
Instanced content is easier to control. You can limit dungeons to 5man and tune the bosses and mobs for 5 players. Battlegrounds limit teams to even numbers to prevent one side from outnumbering the other.
it’s disgusting and the people who see no problem with it are idiots.
Does someone force you to join zerg? You can form your 5-man group and start 10 minutes later and do it how you like it. Noone forces anyone to join zerg. You don’t even get loot from bosses if you join 30-men zerg (most of the time). Do it in 5/10 men group and you get loot not only from chests but from bosses too.
Get rid of chests entirely and transfer the loot to mobs.
how do you even avoid zergs when a whole server wants to push their watermark in a tiny little area of the map?
Its not like there is a new 30-men zerg every 15 minutes in high level locations.
Gamers are so disappointing these days.
Just make the last 3 zones pvp only, free for all between the 3 factions, to hell the carebears. Add a daily pvp quest requirement to open those elite chests so anyone must go flagged to open them
Ye good luck being a minority faction then.
Anti-zerg mechanics? No thank you. I find the most fun from this game comes out of open world PvP when two groups run into each other.
This, any time we see a train of mykgard or reakwater we queue outpost rush.
organizing groups of people ain’t easy.
as far as your spot being ruined for one spawn cycle, that only takes 10 players, these areas were designed to have groups of 60s killing things. The zerg concentrates them, but it would not be effectively different if there was 6 five man groups were farming. At least the zergs targets are usually chests, and thus they move through an area and don’t return until the next day.