Devs - my dudes and/or dudettes… what the actual fuck are you doing over there…
First of all this is coming from a 585GS tank with a fairy developed corr/earth warding set as well as having a fairly strong tanking foundation - so there’s slightly more weight to my bitching that’s about to come:
Scorpious.
Recommended level: 50, recommended players: 50
So in this case we are safe to assume that a decently geared group of players ranging from 48-52 should be more than capable of doing this content.
Doing this content with 2400 phys resist, 22% corr ward and 580-600GS heavy armor (on top of maintaining 10-50% warding at any given time, depending how many mobs are pulled). And of course, level 60.
The tentacles are way overtuned for a lv50 man. These things will casually chunk me for 3-4k damage with roughly 5-6k absorbed. There is no way in hell that a level 50 tank can sustain that damage at all outside of cooldowns let alone the rest of the dps that may get caught in the crossfire. These need to be tuned ASAP.
The flesh door… the fact it takes longer to kill these doors compared to the boss inside is proof alone that this needs to be addressed. What excuse do you folks have for not spending a few hours of your time to push this into the next release? It feels like you’re not even trying at this points ;/
Myrkgard
You already know my gear, stats, etc etc
I should not be 2 shot by a portal bosses light attacks… especially from 16.5k hp (Im absorbing 9-13k damage per attack…)
Regular commanders were already fairly strong and tested a tank - now they have the ability to kill a tank in seconds if they decide to use a bad attack pattern during the stamina regen phase (bears can sometimes do this as well but with warding gear its nearly impossible to die even if you get caught in the 4 hit down smash). Everything else is pretty meh - spearmen one shot non tanks quite often with cleave abilities. I can understand the heavy thrust but the cleave needs to be looked into.
Any large monsters hits box… this has been an issue for several months that hasn’t been addressed what so ever.
Malevolence Tower
Malevolence tower leashing. Some elite chest guardians will constantly retreat the moment they leave the center platform. This has been ongoing since release as well but considering that they were broken for two months - no one really bright this issue up except for the few that killed them once a week.
To continue my rant, the lv 62 elite chest guardians are now tuned for a 580+ GS group. Which is honestly insane since all the mobs leash together (unless you cheese it and force some to retreat and pull the remainder, breaking the leash). I believe this place watermarks up to 550GS (sit/correction needed) so your targeted lv60 group should be in 530-540GS items., maybe a few more if they did the elite quests (good luck doing those now…). This is now nearly impossible without cheesing or zerging for low/mid watermark players. Sure you can ninja loot the chests but Im sure youre going to fix that first before addressing anything else - you know what, you can quote me on this one - guarantee ninja chest looting will be nerfed before these zones are tuned correctly.
Eternal pools suffers from the same issue above with the exception that you can cheese the content. But Again, Im sure you will ‘fix’ that first before you tune anything correctly.
It’s so incredibly frustrating that I enjoy this game and AGS is seemingly going out of their way to kill it. If you folks weren’t ready to release this game then you should have held off for another 6 months instead of tricking a million players to partake in your paid alpha.
Also P2W store items incoming in January.
And yes - im mad bro