So this game is only about pvp

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Here bonus too :slight_smile: It is already noticeable, my server Trade post full of stacked decks/dices and another legendary artifacts

Trophies are a flat number modifier to the luck formula.

There is a very well explained post by one of the devs in the last two weeks explaining how luck works.

While they do use the word bonus, we are talking numbers and percentages here - completely different things.

Changes to the face. If this 10% were insignificant, the auction wouldn’t be overflowing with artifacts

there is always the option never give advice to strangers

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then consider yourself lucky that i decided against it and tried to help you out of your misery.

not everyone is so nice these days.

If u wanna help me just leave from forum :slight_smile:

Yo I actually died, this was too funny

This has everything to do with them fixing the luck % sweet spots, where too much was having a negative effect.

that is a very rude thing to say. im trying to help you out here. :frowning:

Don’t cheat yourself, you can’t help anyone

but i just did, i suggested a game to you that probably aligns better with the gameplay experience you crave.

To be clear I am not saying it is not impactful across the entire server base.

Your perception on how much of a difference it is from a singular player is what I aimed to correct.

As others have also mentioned, luck was misfiring after a certain threshold for some things.

I understand your concerns but didn’t this game advertised himself as a PvP game ?
I found there is not enough PvP feature compare to what they annonced first, the fact that you loose your bags content when you are kill in PvP and others.

bruh, please stop… U again do what i ask do not needed. Im love pvp and im feel good with GAMEPLAY, im not good when i MUST play in pvp when i dont wanna do this. Anyway if thats just luck modifier bonus its HUGE. I want to separate pvp and grinding materials.
Blizzard already make this mistake in wow with warmode, now its happens here in game is aimed at the development of professions

EDIT: Im love skill based pvp, not this LBM 50-100ppl braindead clicking

well its an open world pvp game. the fact that you can even opt out of pvp is already a big gift to pvers and a massive mistake for the game. infact its what will kill this game. now they realized how big of a mistake it was and start to revert it by giving ppl incentives for flagging up. this was the first thing they did, guaranteed not the last.

over time they will add more and more things to get players to flag up till eventually beeing unflagged is really just viable for new players while lvling up. they have to do this because this game simply wont function otherwise. without open world pvp there wont be conflict, without conflict there wont be rivalries and there wont be wars. without wars ppl will quit out of boredom and territories will decay and then you wont even have a crafting station to make anything better than iron ingots at.

but yes the current state of pvp is braindead and not particulary fun. they have to raise the skill ceiling by alot.

pvp is a game in which everything twitches and hangs if there are more than 10 people there. Okay i understand, cya

rly get a proper pc. i have zero desync or lag issues. there are some animation issues they need to iron out tho, esp since this last patch.

U have mind issues? Again u tell my what i should do lol… Im have decend pc for all games :slight_smile:

well apparently not if you encounter fps and lag spikes.

It’s fairly apparent at this point that AGS are only focused on expanding the PvP portion of the game. So if you’re not a type of player who likes to be in a group, in a company, or don’t enjoy PvP – then tough luck. If this keeps going I will eventually quit since PvP does not interest me the slightest, and if the game won’t allow me to get to high level content without being flagged – then so be it, it’s been an interesting run up 'til now.

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