So this game is only about pvp

This has everything to do with them fixing the luck % sweet spots, where too much was having a negative effect.

that is a very rude thing to say. im trying to help you out here. :frowning:

Don’t cheat yourself, you can’t help anyone

but i just did, i suggested a game to you that probably aligns better with the gameplay experience you crave.

To be clear I am not saying it is not impactful across the entire server base.

Your perception on how much of a difference it is from a singular player is what I aimed to correct.

As others have also mentioned, luck was misfiring after a certain threshold for some things.

I understand your concerns but didn’t this game advertised himself as a PvP game ?
I found there is not enough PvP feature compare to what they annonced first, the fact that you loose your bags content when you are kill in PvP and others.

bruh, please stop… U again do what i ask do not needed. Im love pvp and im feel good with GAMEPLAY, im not good when i MUST play in pvp when i dont wanna do this. Anyway if thats just luck modifier bonus its HUGE. I want to separate pvp and grinding materials.
Blizzard already make this mistake in wow with warmode, now its happens here in game is aimed at the development of professions

EDIT: Im love skill based pvp, not this LBM 50-100ppl braindead clicking

well its an open world pvp game. the fact that you can even opt out of pvp is already a big gift to pvers and a massive mistake for the game. infact its what will kill this game. now they realized how big of a mistake it was and start to revert it by giving ppl incentives for flagging up. this was the first thing they did, guaranteed not the last.

over time they will add more and more things to get players to flag up till eventually beeing unflagged is really just viable for new players while lvling up. they have to do this because this game simply wont function otherwise. without open world pvp there wont be conflict, without conflict there wont be rivalries and there wont be wars. without wars ppl will quit out of boredom and territories will decay and then you wont even have a crafting station to make anything better than iron ingots at.

but yes the current state of pvp is braindead and not particulary fun. they have to raise the skill ceiling by alot.

pvp is a game in which everything twitches and hangs if there are more than 10 people there. Okay i understand, cya

rly get a proper pc. i have zero desync or lag issues. there are some animation issues they need to iron out tho, esp since this last patch.

U have mind issues? Again u tell my what i should do lol… Im have decend pc for all games :slight_smile:

well apparently not if you encounter fps and lag spikes.

It’s fairly apparent at this point that AGS are only focused on expanding the PvP portion of the game. So if you’re not a type of player who likes to be in a group, in a company, or don’t enjoy PvP – then tough luck. If this keeps going I will eventually quit since PvP does not interest me the slightest, and if the game won’t allow me to get to high level content without being flagged – then so be it, it’s been an interesting run up 'til now.

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I wish people would stop being toxic and realize that this sucks for PVP players too. Your reward for PVPing is getting slight benefits for PVE. They could have better hammered home PVP rewards for PVPing but instead was like… what if they just grind PVE a little faster than PVE players…

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If this game is about PVP it is going to be very short lived. Staged fighting is not PVP. This just WoW battle grounds with a new skin.

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Ok, bye bye now! :hugs:

Btw since you like to read mimimi topics, why don’t you take 2 minutes to read the upcoming update changes found out by dataming where they gona add a ton of PvE material. I would still bet all my ingame gold you would not quit anyway, ahah.

If you want genuine advise and if all you care about is grind/press buttons at some dumb AI forever and ever, the best PvE content can be found in games such as GW/WoW, and obviously NW is taking a diferent direction isntead of copying these games content, but it sounds like what you look for in a game is already out there so.

I disagree. Fighting for nodes definetly makes farming more interesting and increases the worth of resources. I’d like to see the guild farming, while protecting its harvesters, so they can craft better gear, instead of hundreds of brainless bots roaming them map while looking at the minimap marks

same few pvp fanboi’s being toxic to anyone who posts something contrary to their vision of the game

same few…

probably be the same ones who jump ship soon to the next FOTM game they think they can “pwn” in

after ruining this one with their constant whining/crying on the forums about their rights to pvp

probably…

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yeah dude so much pvp. its so much that you cant even see whats going on when you enter a 30 vs 30 combat bcs game freezes. we are full of pvp.

There is no actual “risk v. reward” in open world unless level 60 flagged players began to ambush lower level characters while their “prone” harvesting resources; or simply wreck them, in passing because the lower level character was stupid to be PVP flagged. Is that the “risk v. reward” you’re trying to promote?

Most of the MMO predecessor’s to NW have already concluded that 90% of the player-base rejects that type of toxic behavior from PVP players and complain on the forums about that type of toxic behavior over high-to-low killing and town spawn ambushing anyone leaving town within any proposed constant open-world PVP server.