Here is video how to use it:
And its a bug. Same thing cant be dont with FS or any mage weapon. So add same option for mage weapons or fix it on hatchet.
Here is video how to use it:
And its a bug. Same thing cant be dont with FS or any mage weapon. So add same option for mage weapons or fix it on hatchet.
if they fix this, than they also should look into all the berserk-cancel stuff
Also that. And if this are not bugs - allow this cancels on other weapons to.
It works on rending throw as well. Honestly, they should fix it…although no one is really going to use it. If you notice, everytime he uses it…if he didn’t the result would’ve been the same anyway.
I does not matter if result would be same. If this is feature i want it to be same across board on all weapons. If bug, then fix it. And imho it does give a lot - just compare that slow you have with out it in scenario where you chase player. Is big diggerence.
It really doesn’t. Coming from someone who has been using full throwing hatchet for months.
Like I said
This bug doesn’t help throwing hatchet that much in my opinion, but I can see it being absolutely helpful for other builds like mages.
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