i have a lot of auctions in different auction houses. every once in a while i get some 200g in my inventory and i am not able to see what i have sold because i m in combat, i run around, check the map or its just TOO DAMN FAST. the next time i m in the town i check the auctions and there is a list of 120 finished auctions with no time when it was sold and 80 active auctions.
i would like to have a list where i can see what i have sold in the last 1 hour.
i would like to have a chat notification where it stays in chat when i have sold something with amount, item and price.
Totally agree. It already feels funky not having any NPCs to trade with and no mail system with everything just teleporting to your inventory, some better notification would be nice.
Same thoughts. For us crafters having some better mechanics for the Auction house would be ideal.
You log in the next day to see that you made another $2k in gold⌠but oh my god, trying to figure out what you just sold where is a grind.
The âtoastâ/notification on the screens need at least .5-1 second longer before fading out. They blink in and are gone.
Also wanting a WAY MORE DETAILED Trade Market/Auction Interface.
The item comparisons when you sell are weak and do not even match to the closest item you are selling. The sold window is sloppy and tells me little.
I want time stamps. When did it sell? 2 days ago? 5? Today? I need more information! Can we also have item price history? Are the ores inflated? Tanked? Right on the money?
Please make an Auction House app in the future so we can check our sales figures when we are not logged in. It should contain all of the aforementioned suggestions above, and should have alerts up to the minute something sells. Being the first to market is just as important as quantity, quality, and price. I want to see market tends and changes as they happen
Yeah I kinda agree, but maybe it will get better as the dust settles from the initial release. Some changes are needed for sure
If every player has the potential to craft all of the same items in the long run, then that removes the incentive for items selling based on exclusivity. Not entirely, but it greatly diminishes the need to seek out the unobtainable.
At this point I am only crafting for myself, and farming mostly basic material to sell on the auction. Any gear I make is either an upgrade for me, or ends up as trash since there is no guarantee any other player will buy it due to lack of need or incentive. My time investment equates to more basic commodities being sold, and less cool schwag and rad gear going up for sale
This equal outcome approach to crafting and the auction is sorta killing what could be a fun way for players to specialize their best efforts, and get more joy out of their play time
I would actually prefer if my money gained from sells stayed at the auction house, So i can see what exactly sold and for how much.
also on a side note i had a few items not sell and expire, When i click on them i get a message that says ânot enough coin to place sell orderâ or something along those lines and i have no option to withdrawal said item from the auction house ?
Thatâs a really good idea. That would double as a sales log and a bank. It would definitely provide much needed insight to what is selling and when
On that note, itâs a really really terrible idea to have âsomething sold at the marketâ notification sound to be the same as the âyou killed an enemyâ sound. If I am in a group, and someone kills something away from me, and I get a bit of shared xp, it could be a kill or it could be an alert I just made gold. I would never know because the alerts are the same.