IMO, im gonna start pointing out that the thing that i love of NW its his Action combat system style, that very resemble a darksoul combat, very skill based and fast action.
That said, i think that NW failed to deliver something to the player to be atached to:
Visual is stunning BUT the models are repeated everywhere this hinder a sense of immersion in the player, cities have all the same size, sometimes the same layout, that is making a city not worth to be remember.
Faction Change IMO devalue the sense of community that can evolve from being always in the same faction, look at HORDE and ALLIANCE in wow for example.
PvE speaking all the enemy have the same behaviour, ranged do the same moves, meele do the same moves.
Even Mini bosses soffer the same problem:
BAINES and MALEVOLENCE are just a re-skin of the BRUTES with the AOE move changed.
This also devalue the immersion you can have in game.
Crafting, PvP, Harvesting? I played this game solo for the first 500 hours and got almost all skills to 200 and became a top PvPer. Didn’t start grouping up for Chest runs/Dungeons until later and everything worked out just dandy.
I soloed my way up to 60 with the only exceptions being expeditions.
I’d say aside from OPR almost all of my activities are solo.
While there are other people in OPR and it does put you in a group you are free to act as needed. Not sure if that counts in your eyes.
If you’re concern is that much of what appears to be soloable content is simply rinse and repeat then you’re also describing group content. Because “drrrrrrr” it’s an mmo and those games tend to rely upon grinding content on a loop.
This.
and as for OPR… ive done just fine solo-queued with my 525gs self (now at about 580). always at half or slightly above in the (flawed) end match rankings.
Negative, old school mmorpg player that firmly believes the solo track developers have invested in over the years dilutes the original multiplayer aspect of the games.