First, the use of the AH function and the use of direct exchanges between players should require that your account is nominativly authentified. Of course, gold sellers will find way around, the main point is banning players who buy gold. Those players wont find a way around or for most wont want to risk from being banned from the game with no way to get back easily (nominative accounts).
The second step would be to create a RMAH part, only dedicated to gold, in which of course AGS would take his cut. Why : because players wanting to buy gold is a reality, so lets propose a legit way to do it. doing it outside of it resulting in a ban ofc.
Two things : AGS wouldnt print gold to sell it to other players.
At this point, there is 2 options.
Option 1 : the RM trade is between 2 players. The risk would be that you ll see a new category of players here only to make money.
Option 2 : imho here is the solution : the buyer pays for the gold. The seller is credited an amount of shop currency instead of real money. That way everyone win. AGS sells from his shop. And gold sellers wont sell gold to gain ingame store currency they cant convert in money. On the contrary buyers will have no reason to risk being banned by buying outside of this system. and at last, a lot of small players will also win as they will have access to shop currency by doing so.
Just my 2 coppers …
But you wont win against gold sellers by ignoring there is a demand (players wanting to buy gold) because the gold sellers will always find a way around.
Instead you need to be creative and propsoe a solution that remove money from the equation for who sell gold, and where everyone win, players and AGS.
Well, i wouldnt recommend any RMAH, because thats gonna be p2w either. I dont want a World Of Warcraft 2.0, because that function is totaly garbage. This isnt a solution. Instead of Website selling gold, New World should sell gold? that’s what i just understood and if this is the case… thats the worst idea ever…
If a material is selling on the market for say, 0.01 coins, and you come in and mandate a price of 0.05 or 0.01, all that’s going to do is stop people from buying it, and loads of it will clog the markets forever, unsold.
The solution is to balance the supply and demand of each item to the price target one has in mind. E.g., if a second or third tier crafting component is sitting at 0.01, then TOO MUCH is dropping. Cut the amount that drops by a factor of ten, and price will rebound.
As explained, the RMAH wouldnt be like in diablo 3 launch for example. Only for gold.
It wouldnt change a thing as players who want to buy gold had and will buy gold.
It would impact economy in the way that it would remove gold sellers, which would lead to less cheap raw materials, unless its compensated enough by players who would do that to sell gold using the RMAH but would never get moiney for it, but store currency they could use for skins and so on.
AGS printing money would have a big impact on price inflation, cutting players who dont buy gold from acquiring some rare items at the AH.
lastly, it wouldnt be more p2w than it is now. thoughj the main risk is you wouldnt find fish filet and raww materials as cheap as now if the gold sellers loose their customers (that would use the RMAH instead), unless its compensated by enough players wanting to do so to gain store currency.
This is a terrible idea, and I hope nothing like it is ever done in this game.
The solution to RMT is to quickly identify and ban the RMT’ers and anyone who buys from them. It can’t be eliminated, but it can be kept to a lower, tolerable, impact.
good luck with that. no game, as far as i know, never achieved that.
You wont kill the demand because you want so. I would like to that noone would buy gold. But if there is demand, there will be people in poor country to supply it working for 5 bucks a day (they dont even need to bot).
If you want things to change, you need to find a solution that can work (reallisticly). The one i porpose is that players can sell their gold but make no real money of it, only ingame store currency. That way you can legally fit the demand of players who want to buy gold, the money going ofc into AGS pockets, and not to the gold sellers.
The other solution is that AGS sells gold directly, as someone suggested. But on an open economy market, the consequences for casual players would be extremly bad.
I for one don’t care if people buy gold from other players/coinsellers.
The game in general requires a huge time commitment and there are some people who would be good players that don’t have that kind of time, but have that kind of money.
If someone can afford to buy gold, let them… because it will keep them “in the game” as a more casual play style.
Obviously you didnt understood my idea. With my idea you cant sell gold in this game, because you’re unable to trade. And if you cant trade coins and cant sell Items in AH for ANY amount of coins you want, you cant buy properly coins. You couldnt put [Sugar] for 30’000,00 coins in the shop, because they would fix the price between 0.01 and 1.00 (as an example).
There is not way to sell coins, except create an account, farm a big amount of coins and sell the account, but that’s kinda dumb, because you have to use a new account and character. The only thing they can offer is Lvl boosting, but thats better than coins.
Thats why my idea is a solution. I know it’s kinda sad, if you couldnt trade properly, but it’s better than a broken game.
Obstdealer : you cant prevent people from buying gold, unless by disabling AH and all trades. If you have a solution that could work then please share it with us and more importantly with AGS.
If you think saying ban all gold buyers will work then sure it wll work like it worked in any other mmorpg before.
As far as gold goes, its not p2w, its only time saving. Please explain to me how gols is p2w ? you cant buy with gold that is bought, something that any other player could achieve with time.
There is no “paywall” that could explain that bought gold is p2w. A “paywall” is a step in the game, if you dont commit like for thousands of dollar of cash, you cant progress (not even talking about pvp, but including pve). there is no such thing here, sorry to say.
What would be p2w is if AGS was selling exclusive gear and potions that would outmatch by a lot everything that other players can craft or loot.
Perhaps on a server launch it could be p2w to gain early access to regions, but for a few days…
Money here doesnt buy anything that time could provide to a player…
If you disable AH and all trades, you can remove the craft also, all craft including cooking rely on others selling some of the items. Unless ofc your daytime is to play the game.
So yes removing the craft and all trades would work, but then, would it still be a mmorpg …
There are several reasons this would not work with this game at all. But also a similar system is present in the game Black Desert Online and it ruins every single aspect of the multiplayer of the game. Want to grind a profession with your friends to get better stuff? Good luck solo grinding. Companies would not have designated armorer alchemist etc. as you would have to do it all by yourself. And many other issues
Other problem would be the pricing as in BDO for example Milk is priced at 10.500 maximum but it is not worth to sell it at that price so it has millions of preorders (buy order in this game).
Interesting thing about all this? Goldsellers STILL exist in that game so all that would happen is you inconvinience players and ruin the multiplayer aspect of the game yet still have gold sellers anyway
i agree graywald, not to mention that no casual player would have any chance to max even one crafting skill … as he would have to get everything by himself …
I liked the Diablo 3 RMAH and I made a few thousand euros from it, but a RMAH in a game like NW would only be exacerbating the issues we’re seeing - it’s one thing to exploit for an in-game competitive edge, but add financial gain to the mix and we’d be seeing their flimsy game just be torn apart in a matter of days.
If anything they’re prolly going the other route, embrace the overabundance of gold and resources, double down on it and gift everyone gold and rare resources left and right, accept the fact they’ll lose the portion of the player base who were hoping to see a well tuned and healthy game economy and turn the game into a co-op action game in order to salvage it.
You dont have to disable trading for ALL items, like i said before. Yes, it’s very similar to Black Desert Online and i think it’s really good. Black Desert Online got the p2w content, which ruins the game, otherwise it’s also a really nice game (except the grinding to levle up).
So IF there would be everything disabled for trading, you have to do it all by yourself and thats right, but it’s still better, than a dead/broken game. Also you gonna lvl up every profession some day anyway, so thats not that bad.
How you want to sell coins, if there isnt any possibility to sell coins properly?
If some people want to buy the same item and got the same preorder, you could just make it random. Person A, B and C want to buy and item with preoder and all of them pay 10.50, the item would sell randomly to one them and not only to Person A, until he bought all…
SD123 : i used the word RMAH but in fact i explained it was only for gold, the seller doesnt get money but currency for the ingame shop (to prevent “money farmers” and greed). the seller get his gold for money. AGS get the money. No more gold sellers needed or advertising if the price is not fixed but agreed between sellers and buyers.
Obstdealer, explain to me how gold is p2w please? How much gold you have will never provide you better stuff than any other player can acquire with time / craft / farming. And its fairly “easy” to reach that point if you are hardcore.
And also, open trades is a way to say no to taxes, it s deliberate and some people even advert for it when they are not the controlling faction. I think it would be a completly different game if you change what and how you can trade it (AH and direct trade). that is why i was suggestiong something that wouldnt change the game, but only how the the demand (player wanting to buy gold) is filled.
Edit : gold could become p2w later, dependings on what content is added to the game. But as of now, i dont see any advantage besides the time required. There is nothing that money could exclusively buy to get an infamous advantage … for now at least